Midnight · Season 2 · Mythic+ · VSA
Voidscar Arena: Map
Map
Compare map activity, completion times and key levels in one analysis.
Voidscar Arena
M+ performance analysis
How to read the Voidscar Arena analysis
Voidscar Arena originates from Midnight and has a Season 2 time limit of 30:00. Events on this page are assigned across 3 map floors. Choose a key level first and then select the layer you want to inspect. Player activity shows where recorded actions concentrate, enemy deaths show where pulls tend to end, and player deaths highlight areas where groups lose control or time. Selecting a comparison key places the same measure from another level beside the primary map, keeping the selected floor and visualization consistent.
What the map can and cannot tell you
A dense area means that many recorded events occurred near one another. Density alone does not prove that the location or route is optimal: group composition, affixes, key level, route choice and mistakes within individual runs all affect the result. The clearest comparison is therefore between key levels on the same floor and with the same layer selected. Read enemy and player deaths together. Enemy deaths indicate where combat commonly finishes, while player deaths help identify sections where groups lose time or control.
Data and update method
Run information is based on Raider.IO data, while the map background uses Blizzard Entertainment map data. The site's build process normalizes event coordinates to the correct dungeon floor, groups observations by metric and publishes only the aggregate data required by the browser view. Data is refreshed on the server on a schedule, and the countdown on the page indicates the next planned update. The season data shown here was last revised on 2026-08-22.
Scope and responsible interpretation
The map is a descriptive sample of available runs, not a complete measurement of every key played. A sparse area can reflect a small sample rather than prove that players never travel there. Rankings emphasize completion time, key level or a combination of the two, so each list can favor different teams. Use the view as evidence for route planning, then check the dungeon guide, your group's toolkit and the current week's conditions before applying a pattern to your own run.