Rogue · Loitsut
Selaa betan loitsukirjaa ja hae englanninkielisiä kykyjä tai havaintoja.
Näet kuvauksen viemällä hiiren loitsun päälle tai avaamalla sen napautuksella, Enterillä tai välilyönnillä. Taso on beta-aineiston oppimistaso; osa kyvyistä vaatii myös talentin, tehtävän tai muun avaamisen.
Assassination
AmbushAmbush · Rank 1
60 EnergyMelee Range
Instant
Requires Stealth
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushAmbush · Rank 2
60 EnergyMelee Range
Instant
Requires Stealth
Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushAmbush · Rank 3
60 EnergyMelee Range
Instant
Requires Stealth
Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushAmbush · Rank 4
60 EnergyMelee Range
Instant
Requires Stealth
Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushAmbush · Rank 5
60 EnergyMelee Range
Instant
Requires Stealth
Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushAmbush · Rank 6
60 EnergyMelee Range
Instant
Requires Stealth
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Cheap ShotCheap Shot
60 EnergyMelee Range
Instant
Requires Stealth
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Cold BloodCold Blood
Instant3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
EviscerateEviscerate · Rank 1
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
EviscerateEviscerate · Rank 2
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
EviscerateEviscerate · Rank 3
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
EviscerateEviscerate · Rank 4
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
EviscerateEviscerate · Rank 5
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
EviscerateEviscerate · Rank 6
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
EviscerateEviscerate · Rank 7
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
EviscerateEviscerate · Rank 8
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
EviscerateEviscerate · Rank 9
35 EnergyMelee Range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage
Expose ArmorExpose Armor · Rank 1
25 EnergyMelee Range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor
Expose ArmorExpose Armor · Rank 2
25 EnergyMelee Range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 180 armor 2 points: 360 armor 3 points: 540 armor 4 points: 720 armor 5 points: 900 armor
Expose ArmorExpose Armor · Rank 3
25 EnergyMelee Range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1,080 armor 5 points: 1,350 armor
Expose ArmorExpose Armor · Rank 4
25 EnergyMelee Range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 360 armor 2 points: 720 armor 3 points: 1,080 armor 4 points: 1,440 armor 5 points: 1,800 armor
Expose ArmorExpose Armor · Rank 5
25 EnergyMelee Range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 450 armor 2 points: 900 armor 3 points: 1,350 armor 4 points: 1,800 armor 5 points: 2,250 armor
GarroteGarrote · Rank 1
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteGarrote · Rank 2
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteGarrote · Rank 3
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteGarrote · Rank 4
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteGarrote · Rank 5
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteGarrote · Rank 6
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Kidney ShotKidney Shot · Rank 1
25 EnergyMelee Range
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Kidney ShotKidney Shot · Rank 2
25 EnergyMelee Range
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
MutilateMutilate · Rank 1
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
MutilateMutilate · Rank 2
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 19 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
MutilateMutilate · Rank 3
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 27 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
MutilateMutilate · Rank 4
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 38 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
RuptureRupture · Rank 1
25 EnergyMelee Range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs
RuptureRupture · Rank 2
25 EnergyMelee Range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs
RuptureRupture · Rank 3
25 EnergyMelee Range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs
RuptureRupture · Rank 4
25 EnergyMelee Range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs
RuptureRupture · Rank 5
25 EnergyMelee Range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs
RuptureRupture · Rank 6
25 EnergyMelee Range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
Slice and DiceSlice and Dice · Rank 1
25 Energy100 yd range
Instant
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Slice and DiceSlice and Dice · Rank 2
25 Energy100 yd range
Instant
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
VenomVenom
25 Energy100 yd range
Instant
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat
Adrenaline RushAdrenaline Rush
Instant5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
BackstabBackstab · Rank 1
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 2
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 3
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 4
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 5
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 6
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 7
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 8
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabBackstab · Rank 9
60 EnergyMelee Range
Instant
Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Blade FlurryBlade Flurry
25 Energy
Instant2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
EvasionEvasion
Instant5 min cooldown
The rogue's dodge chance will increase by 50% for 15 sec.
FeintFeint · Rank 1
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
FeintFeint · Rank 2
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
FeintFeint · Rank 3
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
FeintFeint · Rank 4
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
FeintFeint · Rank 5
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
GougeGouge · Rank 1
45 EnergyMelee Range
Instant10 sec cooldown
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeGouge · Rank 2
45 EnergyMelee Range
Instant10 sec cooldown
Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeGouge · Rank 3
45 EnergyMelee Range
Instant10 sec cooldown
Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeGouge · Rank 4
45 EnergyMelee Range
Instant10 sec cooldown
Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeGouge · Rank 5
45 EnergyMelee Range
Instant10 sec cooldown
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
KickKick · Rank 1
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
KickKick · Rank 2
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
KickKick · Rank 3
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
KickKick · Rank 4
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
RiposteRiposte
10 EnergyMelee Range
Instant6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Sinister StrikeSinister Strike · Rank 1
45 EnergyMelee Range
Instant
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeSinister Strike · Rank 2
45 EnergyMelee Range
Instant
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeSinister Strike · Rank 3
45 EnergyMelee Range
Instant
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeSinister Strike · Rank 4
45 EnergyMelee Range
Instant
An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeSinister Strike · Rank 5
45 EnergyMelee Range
Instant
An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeSinister Strike · Rank 6
45 EnergyMelee Range
Instant
An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeSinister Strike · Rank 7
45 EnergyMelee Range
Instant
An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeSinister Strike · Rank 8
45 EnergyMelee Range
Instant
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
SprintSprint · Rank 1
Instant5 min cooldown
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
SprintSprint · Rank 2
Instant5 min cooldown
Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
SprintSprint · Rank 3
Instant5 min cooldown
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Subtlety
BlindBlind
30 Energy10 yd range
Instant5 min cooldown
Reagents: Blinding Powder
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Detect TrapsDetect Traps · Passive
Greatly increased chance to detect traps.
Disarm TrapDisarm Trap
5 yd range
2 sec cast
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
DistractDistract
30 Energy30 yd range
Instant30 sec cooldown
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Ghostly StrikeGhostly Strike
40 EnergyMelee Range
Instant20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
HemorrhageHemorrhage
35 EnergyMelee Range
Instant
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Pick PocketPick Pocket
Melee Range
Instant
Requires Stealth
Pick the target's pocket.
PremeditationPremeditation
20 yd range
Instant2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
PreparationPreparation
Instant10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Safe FallSafe Fall · Passive
Reduces damage from falling.
SapSap · Rank 1
65 EnergyMelee Range
Instant
Requires Stealth
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
SapSap · Rank 2
65 EnergyMelee Range
Instant
Requires Stealth
Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
SapSap · Rank 3
65 EnergyMelee Range
Instant
Requires Stealth
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
StealthStealth · Rank 1
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
StealthStealth · Rank 2
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
StealthStealth · Rank 3
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
StealthStealth · Rank 4
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
VanishVanish · Rank 1
Instant5 min cooldown
Reagents: Flash Powder
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
VanishVanish · Rank 2
Instant5 min cooldown
Reagents: Flash Powder
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Poisons
Crippling PoisonCrippling Poison · Rank 1
3 sec cast
Reagents: Essence of Pain, Empty Vial
Makes: Crippling Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Crippling PoisonCrippling Poison · Rank 2
3 sec cast
Reagents: Essence of Agony x3, Crystal Vial
Makes: Crippling Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Instant PoisonInstant Poison · Rank 1
3 sec cast
Reagents: Dust of Decay, Empty Vial
Makes: Instant Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.
Instant PoisonInstant Poison · Rank 2
3 sec cast
Reagents: Dust of Decay x3, Leaded Vial
Makes: Instant Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.
Instant PoisonInstant Poison · Rank 3
3 sec cast
Reagents: Dust of Deterioration, Leaded Vial
Makes: Instant Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.
Instant PoisonInstant Poison · Rank 4
3 sec cast
Reagents: Dust of Deterioration x2, Crystal Vial
Makes: Instant Poison IV
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 130 charges.
Instant PoisonInstant Poison · Rank 5
3 sec cast
Reagents: Dust of Deterioration x3, Crystal Vial
Makes: Instant Poison V
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.
Instant PoisonInstant Poison · Rank 6
3 sec cast
Reagents: Dust of Deterioration x4, Crystal Vial
Makes: Instant Poison VI
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.
Mind-numbing PoisonMind-numbing Poison · Rank 1
3 sec cast
Reagents: Dust of Decay, Essence of Pain, Empty Vial
Makes: Mind-numbing Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
Mind-numbing PoisonMind-numbing Poison · Rank 2
3 sec cast
Reagents: Dust of Decay x4, Essence of Pain x4, Leaded Vial
Makes: Mind-numbing Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
Mind-numbing PoisonMind-numbing Poison · Rank 3
3 sec cast
Reagents: Dust of Deterioration x2, Essence of Agony x2, Crystal Vial
Makes: Mind-numbing Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
Deadly PoisonDeadly Poison · Rank 1
3 sec cast
Reagents: Deathweed, Leaded Vial
Makes: Deadly Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
Deadly PoisonDeadly Poison · Rank 2
3 sec cast
Reagents: Deathweed x2, Leaded Vial
Makes: Deadly Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
Deadly PoisonDeadly Poison · Rank 3
3 sec cast
Reagents: Deathweed x3, Crystal Vial
Makes: Deadly Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
Deadly PoisonDeadly Poison · Rank 4
3 sec cast
Reagents: Deathweed x5, Crystal Vial
Makes: Deadly Poison IV
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
Deadly PoisonDeadly Poison · Rank 5
3 sec cast
Reagents: Deathweed x7, Crystal Vial
Makes: Deadly Poison V
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
Wound PoisonWound Poison · Rank 1
3 sec cast
Reagents: Essence of Pain, Deathweed, Leaded Vial
Makes: Wound Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Wound PoisonWound Poison · Rank 2
3 sec cast
Reagents: Essence of Pain, Deathweed x2, Leaded Vial
Makes: Wound Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Wound PoisonWound Poison · Rank 3
3 sec cast
Reagents: Essence of Agony, Deathweed x2, Crystal Vial
Makes: Wound Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
Wound PoisonWound Poison · Rank 4
3 sec cast
Reagents: Essence of Agony x2, Deathweed x2, Crystal Vial
Makes: Wound Poison IV
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
Blinding PowderBlinding Powder
3 sec cast
Reagents: Fadeleaf
Makes: 3 Blinding Powder
Create the reagent for the Blind ability.
Hakua vastaavia loitsuja ei löytynyt. Kokeile lyhyempää englanninkielistä nimeä.
Kykyihin liittyvät demohavainnot
Loitsukirja käyttää 24.9. beta-aineistoa ja sisältää myös aiempia kykyjä. Se ei ole lopullinen julkaisuversio. Nämä demohavainnot ovat erillistä historiallista taustaa; sama kyky voi esiintyä myös loitsukirjan välilehdellä.
Mutilate
New talent, Assassination row 5. Hits with both weapons for 75% damage each, 20% more on poisoned targets, and gives 2 combo points. Nine other talents feed it.
Venom
New finisher at the bottom of Assassination. Your poisons do 30% more and apply 10% more often, longer per combo point.
Thousand Cuts
New Subtlety capstone. Each Rupture tick takes 3 Energy off your next Hemorrhage or Backstab, stacking to 5.
Axes
Rogues can use one-handed axes now. The Hack and Slash talent lists Axe/Sword as a weapon group.
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