Forever Kaikki luokat

Rogue

Rogue-luokan Forever-sivut kokoavat demo-talentit, loitsukirjan ja luokkamuutokset. Valitse aihe tai selaa alta lähteessä havaittuja talenttimuutoksia.

Demo-talenttipuut: Assassination · Combat · Subtlety

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Uudet ja muuttuneet talentit

Vertailu lähteen Classic-aineistoon. Muutos voi koskea vaikutusta, rankkimäärää tai sijaintia; lista ei ole lupaus lopullisesta tasapainosta. Avaa talentin nimi lukeaksesi saatavilla olevan kuvauksen.

Improved Gouge · Assassination

Increases the duration of your Gouge ability by 0.5 sec.

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Remorseless Attacks · Assassination

After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

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Malice · Assassination

Increases your critical strike chance with all attacks and Poisons by 1%.

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Murder · Assassination

Increases all damage dealt by 2% against Humanoid and Giant targets.

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Improved Expose Armor · Assassination

Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

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Lethality · Assassination

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.

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Näytä loput talenttimuutokset (34)
Cold Blood · Assassination

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

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Improved Poisons · Assassination

Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

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Vigor · Assassination

Increases your maximum Energy by 5.

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Mutilate · Assassination

Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

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Improved Kidney Shot · Assassination

Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

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Venom · Assassination

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

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Improved Eviscerate · Combat

Increases the damage done by your Eviscerate ability by 7%.

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Puncturing Wounds · Combat

Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

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Deflection · Combat

Increases your Parry chance by 2%.

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Precision · Combat

Increases your chance to hit with all attacks and Poisons by 1%.

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Endurance · Combat

Reduces the cooldown of your Sprint and Evasion abilities by 30%.

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Restless Blades · Combat

Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.

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Dual Wield Specialization · Combat

Increases the damage done by your off-hand weapon by 5%.

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Blade Flurry · Combat

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

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Hack and Slash · Combat

Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

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Weapon Expertise · Combat

Reduces the chance for your attacks to be Dodged or Parried by 1%.

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Aggression · Combat

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

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Camouflage · Subtlety

Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

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Master of Deception · Subtlety

Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

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Opportunity · Subtlety

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

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Setup · Subtlety

Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

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Dirty Tricks · Subtlety

Reduces the Energy cost of your Sap and Blind abilities by 25%.

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Improved Ambush · Subtlety

Increases the critical strike chance of your Ambush ability by 15%.

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Initiative · Subtlety

Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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Ghostly Strike · Subtlety

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

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Improved Distract · Subtlety

Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

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Heightened Senses · Subtlety

Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

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Premeditation · Subtlety

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

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Serrated Blades · Subtlety

Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

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Dirty Deeds · Subtlety

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

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Hemorrhage · Subtlety

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

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Quietus · Subtlety

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

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Cutthroat · Subtlety

Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

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Thousand Cuts · Subtlety

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

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