Priest
Priest-luokan Forever-sivut kokoavat demo-talentit, loitsukirjan ja luokkamuutokset. Valitse aihe tai selaa alta lähteessä havaittuja talenttimuutoksia.
Tutustu luokkaan
Uudet ja muuttuneet talentit
Vertailu lähteen Classic-aineistoon. Muutos voi koskea vaikutusta, rankkimäärää tai sijaintia; lista ei ole lupaus lopullisesta tasapainosta. Avaa talentin nimi lukeaksesi saatavilla olevan kuvauksen.
Power in Light · Discipline
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand Specialization · Discipline
Increases your damage with Wands by 13%.
Twin Disciplines · Discipline
Increases the damage and healing of your instant cast spells by 1%.
Silent Resolve · Discipline
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy Precision · Discipline
Increases your chance to hit with Holy spells by 6%.
Improved Power Word: Shield · Discipline
Increases the damage absorbed by your Power Word: Shield by 7%.
Näytä loput talenttimuutokset (36)
Martyrdom · Discipline
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility · Discipline
Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.
Meditation · Discipline
Allows 17% of your Mana regeneration to continue while casting.
Improved Inner Fire · Discipline
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Mental Strength · Discipline
Increases your total Intellect by 3%.
Soul Warding · Discipline
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burn · Discipline
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Penance · Discipline
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Renewed Hope · Discipline
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine Aegis · Discipline
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Power Infusion · Discipline
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Twilight Focus · Holy
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Holy Nova · Holy
Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
Blessed Recovery · Holy
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration · Holy
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Improved Healing · Holy
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing Light · Holy
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal · Holy
Heals a friendly target and the caster for 346 to 403. Low threat.
Litany of Light · Holy
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption · Holy
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance · Holy
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual Healing · Holy
Increases the amount healed by your spells by 3%.
Prayer of Mending · Holy
Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Focus · Shadow Magic
Increases your chance to hit with your Shadow spells by 1%.
Spirit Tap · Shadow Magic
Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Shadow Affinity · Shadow Magic
Reduces the threat generated by your Shadow spells by 10%.
Shadow Reach · Shadow Magic
Increases the range of your offensive Shadow spells by 10%.
Mind Flay · Shadow Magic
Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay · Shadow Magic
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Vampiric Embrace · Shadow Magic
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Shadow Weaving · Shadow Magic
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence · Shadow Magic
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion · Shadow Magic
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Early Demise · Shadow Magic
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Darkness · Shadow Magic
Increases your Shadow damage done by 2%.
Shadowform · Shadow Magic
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.