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Priest

Explore Priest in Forever: demo talents, the spellbook and class changes. Choose a topic or browse the talent changes observed in the source below.

Demo talent trees: Discipline · Holy · Shadow Magic

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New and changed talents

Compared with the source Classic data. Changes can affect effects, rank counts or positions; this is not a claim about final balance. Open a talent name to read the available description.

Power in Light · Discipline

Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

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Wand Specialization · Discipline

Increases your damage with Wands by 13%.

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Twin Disciplines · Discipline

Increases the damage and healing of your instant cast spells by 1%.

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Silent Resolve · Discipline

Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

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Holy Precision · Discipline

Increases your chance to hit with Holy spells by 6%.

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Improved Power Word: Shield · Discipline

Increases the damage absorbed by your Power Word: Shield by 7%.

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Show remaining talent changes (36)
Martyrdom · Discipline

Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

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Mental Agility · Discipline

Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.

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Meditation · Discipline

Allows 17% of your Mana regeneration to continue while casting.

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Improved Inner Fire · Discipline

Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

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Mental Strength · Discipline

Increases your total Intellect by 3%.

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Soul Warding · Discipline

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

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Improved Mana Burn · Discipline

Reduces the casting time of your Mana Burn spell by 0.5 sec.

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Penance · Discipline

Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.

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Renewed Hope · Discipline

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

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Divine Aegis · Discipline

Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

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Power Infusion · Discipline

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

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Twilight Focus · Holy

Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

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Holy Nova · Holy

Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.

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Blessed Recovery · Holy

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

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Inspiration · Holy

Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

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Improved Healing · Holy

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

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Searing Light · Holy

Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

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Binding Heal · Holy

Heals a friendly target and the caster for 346 to 403. Low threat.

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Litany of Light · Holy

When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

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Spirit of Redemption · Holy

Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

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Spiritual Guidance · Holy

Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

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Spiritual Healing · Holy

Increases the amount healed by your spells by 3%.

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Prayer of Mending · Holy

Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

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Shadow Focus · Shadow Magic

Increases your chance to hit with your Shadow spells by 1%.

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Spirit Tap · Shadow Magic

Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

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Shadow Affinity · Shadow Magic

Reduces the threat generated by your Shadow spells by 10%.

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Shadow Reach · Shadow Magic

Increases the range of your offensive Shadow spells by 10%.

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Mind Flay · Shadow Magic

Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.

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Improved Mind Flay · Shadow Magic

Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

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Vampiric Embrace · Shadow Magic

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

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Shadow Weaving · Shadow Magic

Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

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Silence · Shadow Magic

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

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Devouring Contagion · Shadow Magic

Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

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Early Demise · Shadow Magic

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

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Darkness · Shadow Magic

Increases your Shadow damage done by 2%.

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Shadowform · Shadow Magic

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

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