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Priest · Talent Calculator

Demo talent trees: Discipline · Holy · Shadow Magic

Points: 0 / 51

Left-click to add a point; right-click to remove one. On touchscreens, tap to add; hold an icon to view details and remove a point. Each row requires five more points in lower rows of its tree. Required talents must be maxed first. Your build is saved in this browser.

Hover over an icon to read its description. Use Enter or Space to add a point, Delete to remove one. Arrows show prerequisite talents.

Discipline 0

Power in Light

Requires 0 points in lower rows

Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Wand Specialization

Requires 0 points in lower rows

Rank 1: Increases your damage with Wands by 13%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 2
Twin Disciplines

Requires 0 points in lower rows

Rank 1: Increases the damage and healing of your instant cast spells by 1%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Silent Resolve

Requires 5 points in lower rows

Rank 1: Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Holy Precision

Requires 5 points in lower rows

Rank 1: Increases your chance to hit with Holy spells by 6%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Improved Power Word: Shield

Requires 5 points in lower rows

Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.

Rank 2: Increases the damage absorbed by your Power Word: Shield by 14%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Martyrdom

Requires 5 points in lower rows

Rank 1: Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 2
Mental Agility

Requires 10 points in lower rows

Rank 1: Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Inner Focus

Requires 10 points in lower rows

Instant | 3 min cooldown

Rank 1: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

0 / 1
Meditation

Requires 10 points in lower rows

Rank 1: Allows 17% of your Mana regeneration to continue while casting.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Improved Inner Fire

Requires 15 points in lower rows

Rank 1: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Mental Strength

Requires 15 points in lower rows

Rank 1: Increases your total Intellect by 3%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Soul Warding

Requires 15 points in lower rows · Improved Power Word: Shield (max)

Rank 1: Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

0 / 1
Improved Mana Burn

Requires 15 points in lower rows

Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 2
Penance

Requires 20 points in lower rows

100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldown

Rank 1: Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.

0 / 1
Renewed Hope

Requires 20 points in lower rows · Soul Warding (max)

Rank 1: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Divine Aegis

Requires 25 points in lower rows

Rank 1: Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Power Infusion

Requires 30 points in lower rows · Penance (max)

173 Mana | 30 yd range | Instant | 3 min cooldown

Rank 1: Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

0 / 1

Holy 0

Twilight Focus

Requires 0 points in lower rows

Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Improved Renew

Requires 0 points in lower rows

Rank 1: Increases the amount healed by your Renew spell by 5%.

Rank 2: Increases the amount healed by your Renew spell by 10%.

Rank 3: Increases the amount healed by your Renew spell by 15%.

0 / 3
Holy Specialization

Requires 0 points in lower rows

Rank 1: Increases the critical effect chance of your Holy spells by 1%.

Rank 2: Increases the critical effect chance of your Holy spells by 2%.

Rank 3: Increases the critical effect chance of your Holy spells by 3%.

Rank 4: Increases the critical effect chance of your Holy spells by 4%.

Rank 5: Increases the critical effect chance of your Holy spells by 5%.

0 / 5
Spell Warding

Requires 5 points in lower rows

Rank 1: Reduces all spell damage taken by 2%.

Rank 2: Reduces all spell damage taken by 4%.

Rank 3: Reduces all spell damage taken by 6%.

Rank 4: Reduces all spell damage taken by 8%.

Rank 5: Reduces all spell damage taken by 10%.

0 / 5
Divine Fury

Requires 5 points in lower rows

Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Rank 2: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Rank 3: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Rank 4: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

0 / 5
Holy Nova

Requires 10 points in lower rows

185 Mana | Instant

Rank 1: Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.

0 / 1
Blessed Recovery

Requires 10 points in lower rows

Rank 1: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Inspiration

Requires 10 points in lower rows

Rank 1: Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Holy Reach

Requires 15 points in lower rows

Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

0 / 2
Improved Healing

Requires 15 points in lower rows

Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Searing Light

Requires 15 points in lower rows · Divine Fury (max)

Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 2
Binding Heal

Requires 15 points in lower rows

155 Mana | 40 yd range | 1.5 sec cast

Rank 1: Heals a friendly target and the caster for 346 to 403. Low threat.

0 / 1
Litany of Light

Requires 20 points in lower rows

Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 2
Spirit of Redemption

Requires 20 points in lower rows

Rank 1: Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

0 / 1
Spiritual Guidance

Requires 20 points in lower rows

Rank 1: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Spiritual Healing

Requires 25 points in lower rows

Rank 1: Increases the amount healed by your spells by 3%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Prayer of Mending

Requires 30 points in lower rows · Spirit of Redemption (max)

210 Mana | 40 yd range | Instant | 10 sec cooldown

Rank 1: Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

0 / 1

Shadow Magic 0

Shadow Focus

Requires 0 points in lower rows

Rank 1: Increases your chance to hit with your Shadow spells by 1%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Blackout

Requires 0 points in lower rows

Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

0 / 5
Spirit Tap

Requires 0 points in lower rows

Rank 1: Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Shadow Affinity

Requires 5 points in lower rows

Rank 1: Reduces the threat generated by your Shadow spells by 10%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Improved Shadow Word: Pain

Requires 5 points in lower rows

Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.

Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.

0 / 2
Shadow Reach

Requires 5 points in lower rows

Rank 1: Increases the range of your offensive Shadow spells by 10%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 2
Improved Mind Blast

Requires 10 points in lower rows

Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.

Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.

Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.

0 / 5
Improved Psychic Scream

Requires 10 points in lower rows · Blackout (max)

Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.

Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.

0 / 2
Mind Flay

Requires 10 points in lower rows

45 Mana | 20 yd range | Channeled

Rank 1: Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.

0 / 1
Improved Mind Flay

Requires 10 points in lower rows · Mind Flay (max)

Rank 1: Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

Rank 2: Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

0 / 2
Improved Fade

Requires 15 points in lower rows

Rank 1: Decreases the cooldown of your Fade ability by 3 sec.

Rank 2: Decreases the cooldown of your Fade ability by 6 sec.

0 / 2
Vampiric Embrace

Requires 15 points in lower rows

40 Mana | 30 yd range | Instant | 1 min cooldown

Rank 1: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

0 / 1
Shadow Weaving

Requires 15 points in lower rows

Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 3
Silence

Requires 20 points in lower rows

225 Mana | 20 yd range | Instant | 45 sec cooldown

Rank 1: Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

0 / 1
Devouring Contagion

Requires 20 points in lower rows

Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.

0 / 2
Early Demise

Requires 25 points in lower rows

Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 2
Darkness

Requires 25 points in lower rows

Rank 1: Increases your Shadow damage done by 2%.

Not all ranks are confirmed. Only descriptions available in the source are shown.

0 / 5
Shadowform

Requires 30 points in lower rows · Vampiric Embrace (max)

345 Mana | Instant | 1.5 sec cooldown

Rank 1: Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

0 / 1

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