Improved Gouge
Rank 1: Increases the duration of your Gouge ability by 0.5 sec.
Rank 2: Increases the duration of your Gouge ability by 1 sec.
Rank 3: Increases the duration of your Gouge ability by 1.5 sec.
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Left-click to add a point; right-click to remove one. On touchscreens, tap to add; hold an icon to view details and remove a point. Each new row requires five more points in the rows above it in the same tree. Required talents must be maxed first. Your build is saved in this browser.
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Points remaining:
Rank 1: Increases the duration of your Gouge ability by 0.5 sec.
Rank 2: Increases the duration of your Gouge ability by 1 sec.
Rank 3: Increases the duration of your Gouge ability by 1.5 sec.
Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%.
Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%.
Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%.
Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.
Requires 5 points in rows above
Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 2: Gives your finishing moves a 40% chance to add a Combo Point to your target.
Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.
Requires 5 points in rows above
Rank 1: Increases all damage dealt by 2% against Humanoid and Giant targets.
Rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets.
Requires 5 points in rows above
Rank 1: Increases the duration of your Slice and Dice ability by 15%.
Rank 2: Increases the duration of your Slice and Dice ability by 30%.
Rank 3: Increases the duration of your Slice and Dice ability by 45%.
Requires 10 points in rows above
Rank 1: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Requires 10 points in rows above
Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Requires 10 points in rows above · Malice (max)
Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Requires 15 points in rows above
Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Requires 15 points in rows above
Instant | 3 min cooldown
Rank 1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Requires 15 points in rows above
Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Requires 20 points in rows above
Rank 1: Increases your maximum Energy by 5.
Rank 2: Increases your maximum Energy by 10.
Requires 20 points in rows above
60 Energy | Melee Range | Instant | Requires Daggers
Rank 1: Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Requires 20 points in rows above
Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Requires 25 points in rows above
Rank 1: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Rank 2: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Rank 3: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Rank 4: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Requires 30 points in rows above · Mutilate (max)
25 Energy | 100 yd range | Instant
Rank 1: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Rank 1: Increases the damage done by your Eviscerate ability by 7%.
Rank 2: Increases the damage done by your Eviscerate ability by 13%.
Rank 3: Increases the damage done by your Eviscerate ability by 20%.
Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3.
Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.
Rank 1: Increases your Dodge chance by 1%.
Rank 2: Increases your Dodge chance by 2%.
Rank 3: Increases your Dodge chance by 3%.
Rank 4: Increases your Dodge chance by 4%.
Rank 5: Increases your Dodge chance by 5%.
Requires 5 points in rows above
Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 2: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Requires 5 points in rows above
Rank 1: Increases your Parry chance by 2%.
Rank 2: Increases your Parry chance by 4%.
Rank 3: Increases your Parry chance by 6%.
Requires 5 points in rows above
Rank 1: Improves your chance to hit by 1%.
Rank 2: Improves your chance to hit by 2%.
Rank 3: Improves your chance to hit by 3%.
Requires 10 points in rows above
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Requires 10 points in rows above · Deflection (max)
10 Energy | Melee Range | Instant | 6 sec cooldown
Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Requires 10 points in rows above
Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Requires 15 points in rows above
Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Requires 15 points in rows above
Rank 1: Reduces the Energy cost of your Eviscerate ability by 10.
Requires 15 points in rows above · Precision (max)
Rank 1: Increases the damage done by your off-hand weapon by 5%.
Rank 2: Increases the damage done by your off-hand weapon by 10%.
Rank 3: Increases the damage done by your off-hand weapon by 15%.
Rank 4: Increases the damage done by your off-hand weapon by 20%.
Rank 5: Increases the damage done by your off-hand weapon by 25%.
Requires 20 points in rows above
25 Energy | Instant | 2 min cooldown
Rank 1: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Requires 20 points in rows above
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Requires 25 points in rows above · Blade Flurry (max)
Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.
Requires 25 points in rows above
Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Requires 30 points in rows above
Instant | 5 min cooldown
Rank 1: Increases your Energy regeneration rate by 100% for 15 sec.
Rank 1: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Rank 2: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
Rank 3: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
Rank 4: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
Rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Requires 5 points in rows above
Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Rank 2: Gives you a 67% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Requires 5 points in rows above
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Requires 5 points in rows above
Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
Requires 5 points in rows above
Rank 1: Increases the critical strike chance of your Ambush ability by 15%.
Rank 2: Increases the critical strike chance of your Ambush ability by 30%.
Rank 3: Increases the critical strike chance of your Ambush ability by 45%.
Requires 10 points in rows above
Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires 10 points in rows above
40 Energy | Melee Range | Instant | 20 sec cooldown
Rank 1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Requires 10 points in rows above
Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Requires 15 points in rows above
Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Requires 15 points in rows above
20 yd range | Instant | 2 min cooldown
Rank 1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Requires 15 points in rows above
Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 2: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Requires 20 points in rows above
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Requires 20 points in rows above
Instant | 10 min cooldown
Rank 1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Requires 20 points in rows above · Serrated Blades (max)
35 Energy | Melee Range | Instant
Rank 1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Requires 25 points in rows above · Dirty Deeds (max)
Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Rank 2: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
Rank 3: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
Rank 4: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Requires 25 points in rows above
Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 2: Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 3: Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 4: Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Requires 30 points in rows above · Preparation (max)
Rank 1: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
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