Improved Heroic Strike
Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 2: Reduces the cost of your Heroic Strike ability by 2 Rage.
Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.
Protection: this planner follows Blizzard’s September 24 announced swap (Focused Rage to row 5, Bastion to row 6). The community export of that day’s beta client still has the previous positions. Check the in-game layout before using the build. Source
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Points remaining:
Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 2: Reduces the cost of your Heroic Strike ability by 2 Rage.
Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.
Rank 1: Increases the Bleed damage done by your Rend ability by 12%.
Rank 2: Increases the Bleed damage done by your Rend ability by 23%.
Rank 3: Increases the Bleed damage done by your Rend ability by 35%.
Requires 5 points in rows above
Rank 1: Increases the Rage generated by your Charge ability by 3.
Rank 2: Increases the Rage generated by your Charge ability by 6.
Requires 5 points in rows above
Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Rank 2: Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Rank 3: Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Rank 4: Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Requires 5 points in rows above
Rank 1: Increases the critical strike chance of your Overpower ability by 25%.
Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
Requires 10 points in rows above · Improved Tactical Mastery (max)
Rank 1: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Requires 10 points in rows above · Improved Rend (max)
Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 2: Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Requires 15 points in rows above
15 Rage | Melee Range | Instant | 20 sec cooldown | Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves
Rank 1: A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Requires 15 points in rows above
Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.
Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.
Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.
Requires 15 points in rows above
Rank 1: Increases the critical strike damage bonus of your abilities by 10%.
Rank 2: Increases the critical strike damage bonus of your abilities by 20%.
Requires 20 points in rows above
Rank 1: Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 2: Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 3: Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 4: Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 5: Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Requires 20 points in rows above
30 Rage | Instant | 30 sec cooldown | Requires Battle Stance
Rank 1: Your next 5 melee attacks strike an additional nearby opponent.
Requires 20 points in rows above
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Requires 25 points in rows above
Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec.
Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Requires 25 points in rows above
Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Requires 30 points in rows above · Sweeping Strikes (max)
30 Rage | Melee Range | Instant | 6 sec cooldown
Rank 1: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Rank 1: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Rank 2: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%.
Rank 3: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 30%.
Rank 4: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 40%.
Rank 5: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.
Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.
Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.
Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.
Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
Requires 5 points in rows above
Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 2: Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Rank 3: Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Rank 4: Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Requires 5 points in rows above
Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Requires 10 points in rows above
Rank 1: Reduces the Rage cost of your Cleave ability by 1.
Rank 2: Reduces the Rage cost of your Cleave ability by 2.
Rank 3: Reduces the Rage cost of your Cleave ability by 3.
Requires 10 points in rows above
10 Rage | Instant
Rank 1: Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Requires 10 points in rows above
Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Rank 2: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Requires 10 points in rows above
Rank 1: Increases your maximum Rage by 10.
Rank 2: Increases your maximum Rage by 20.
Rank 3: Increases your maximum Rage by 30.
Requires 15 points in rows above
Rank 1: Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Rank 2: Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40%, and chance to hit with off-hand attacks by 4%.
Rank 3: Increases your off-hand weapon damage by 15%, off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%.
Rank 4: Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80%, and chance to hit with off-hand attacks by 8%.
Rank 5: Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
Requires 15 points in rows above
Rank 1: Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Requires 15 points in rows above
Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 2: Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 3: Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 4: Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Requires 15 points in rows above
Rank 1: Reduces the Rage cost of your Execute ability by 3.
Rank 2: Reduces the Rage cost of your Execute ability by 5.
Requires 20 points in rows above
Rank 1: Improves your chance to hit by 1%.
Rank 2: Improves your chance to hit by 2%.
Rank 3: Improves your chance to hit by 3%.
Requires 20 points in rows above
10 Rage | Instant | 3 min cooldown
Rank 1: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Requires 20 points in rows above
Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.
Requires 25 points in rows above
Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Requires 25 points in rows above · Enrage (max)
Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 2: Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 3: Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Rank 4: Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 5: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Requires 30 points in rows above · Death Wish (max)
30 Rage | Melee Range | Instant | 6 sec cooldown
Rank 1: Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 2: Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Rank 3: Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Rank 4: Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Rank 1: Increases your Defense Skill by 4.
Rank 2: Increases your Defense Skill by 8.
Rank 3: Increases your Defense Skill by 12.
Rank 4: Increases your Defense Skill by 16.
Rank 5: Increases your Defense Skill by 20.
Requires 5 points in rows above
Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.
Requires 5 points in rows above
Rank 1: Increases your Armor value from items by 2%.
Rank 2: Increases your Armor value from items by 4%.
Rank 3: Increases your Armor value from items by 6%.
Rank 4: Increases your Armor value from items by 8%.
Rank 5: Increases your Armor value from items by 10%.
Requires 5 points in rows above
Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 2: Reduces the Rage cost of your Thunder Clap ability by 4.
Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.
Requires 10 points in rows above · Improved Bloodrage (max)
Instant | 3 min cooldown
Rank 1: When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Requires 10 points in rows above · Shield Specialization (max)
Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Requires 10 points in rows above
Rank 1: Increases damage dealt by your Revenge ability by 20%.
Rank 2: Increases damage dealt by your Revenge ability by 40%.
Rank 3: Increases damage dealt by your Revenge ability by 60%.
Requires 10 points in rows above
Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Rank 2: Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
Rank 3: Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Requires 15 points in rows above
Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 2: Reduces the Rage cost of your Sunder Armor ability by 2.
Rank 3: Reduces the Rage cost of your Sunder Armor ability by 3.
Requires 15 points in rows above
Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.
Rank 2: Reduces the cooldown of your Disarm ability by 13 secs.
Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.
Requires 15 points in rows above
Rank 1: Your Charge ability is now usable while in Defensive Stance.
Requires 20 points in rows above
Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 2: Reduces the cooldown of your Shield Wall ability by 11 min.
Requires 20 points in rows above
10 Rage | Melee Range | Instant | 45 sec cooldown
Rank 1: Stuns the target for 5 sec.
Requires 20 points in rows above
Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Requires 25 points in rows above
Rank 1: Increases all damage you deal by 2% while a shield is equipped.
Rank 2: Increases all damage you deal by 4% while a shield is equipped.
Rank 3: Increases all damage you deal by 6% while a shield is equipped.
Rank 4: Increases all damage you deal by 8% while a shield is equipped.
Rank 5: Increases all damage you deal by 10% while a shield is equipped.
Requires 20 points in rows above
Rank 1: Reduces the Rage cost of your offensive abilities by 1.
Rank 2: Reduces the Rage cost of your offensive abilities by 2.
Rank 3: Reduces the Rage cost of your offensive abilities by 3.
Requires 30 points in rows above · Concussion Blow (max)
20 Rage | Melee Range | Instant | 6 sec cooldown
Rank 1: Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
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