Rogue
Explore Rogue in Forever: demo talents, the spellbook and class changes. Choose a topic or browse the talent changes observed in the source below.
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New and changed talents
Compared with the source Classic data. Changes can affect effects, rank counts or positions; this is not a claim about final balance. Open a talent name to read the available description.
Improved Gouge · Assassination
Increases the duration of your Gouge ability by 0.5 sec.
Remorseless Attacks · Assassination
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice · Assassination
Increases your critical strike chance with all attacks and Poisons by 1%.
Murder · Assassination
Increases all damage dealt by 2% against Humanoid and Giant targets.
Improved Expose Armor · Assassination
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Lethality · Assassination
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Show remaining talent changes (34)
Cold Blood · Assassination
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons · Assassination
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Mutilate · Assassination
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot · Assassination
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Venom · Assassination
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Improved Eviscerate · Combat
Increases the damage done by your Eviscerate ability by 7%.
Puncturing Wounds · Combat
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Precision · Combat
Increases your chance to hit with all attacks and Poisons by 1%.
Endurance · Combat
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Restless Blades · Combat
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Dual Wield Specialization · Combat
Increases the damage done by your off-hand weapon by 5%.
Blade Flurry · Combat
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash · Combat
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Weapon Expertise · Combat
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Aggression · Combat
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Camouflage · Subtlety
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Master of Deception · Subtlety
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Opportunity · Subtlety
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Setup · Subtlety
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Dirty Tricks · Subtlety
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Improved Ambush · Subtlety
Increases the critical strike chance of your Ambush ability by 15%.
Initiative · Subtlety
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike · Subtlety
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract · Subtlety
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Heightened Senses · Subtlety
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Premeditation · Subtlety
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades · Subtlety
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Dirty Deeds · Subtlety
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Hemorrhage · Subtlety
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus · Subtlety
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Cutthroat · Subtlety
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts · Subtlety
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.