Mage
Explore Mage in Forever: demo talents, the spellbook and class changes. Choose a topic or browse the talent changes observed in the source below.
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New and changed talents
Compared with the source Classic data. Changes can affect effects, rank counts or positions; this is not a claim about final balance. Open a talent name to read the available description.
Wand Specialization · Arcane
Increases your damage with Wands by 13%.
Arcane Focus · Arcane
Increases your chance to hit with your Arcane spells by 1%.
Improved Channeling · Arcane
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Arcane Subtlety · Arcane
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Magic Absorption · Arcane
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Resilience · Arcane
Increases your Armor by an amount equal to 25% of your Intellect.
Show remaining talent changes (34)
Arcane Geometry · Arcane
Increases the range of your Arcane spells by 3 yards.
Arcane Impact · Arcane
Increases the critical strike chance of your Arcane spells by 2%.
Arcane Blast · Arcane
Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding · Arcane
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Improved Counterspell · Arcane
Your Counterspell also Silences the target for 2 sec.
Arcane Meditation · Arcane
Allows 17% of your Mana regeneration to continue while casting.
Missile Barrage · Arcane
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
Arcane Mind · Arcane
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Arcane Instability · Arcane
Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
Arcane Power · Arcane
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Wake of Fire · Fire
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
Incineration · Fire
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Improved Fireball · Fire
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Impact · Fire
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Burning Soul · Fire
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Pyroblast · Fire
Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
Improved Scorch · Fire
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Hot Streak · Fire
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Master of Elements · Fire
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Blast Wave · Fire
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Combustion · Fire
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost Warding · Frost
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Elemental Precision · Frost
Increases your chance to hit with Frost and Fire spells by 1%.
Permafrost · Frost
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Frost Channeling · Frost
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Ice Lance · Frost
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard · Frost
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Ice Block · Frost
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Shatter · Frost
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Improved Cone of Cold · Frost
Increases the damage dealt by your Cone of Cold spell by 12%.
Cold Snap · Frost
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost · Frost
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill · Frost
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Ice Barrier · Frost
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.