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    Mists of Pandaria Classic · Level 90 · Dungeon

    Siege of Niuzao Temple: encounter overview

    An encounter list with brief reminders for selected mechanics.

    English5 players4 bossesLevel 90

    How to use this page

    This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Updated 2026-09-05. Mists of Pandaria Classic.

    Siege of Niuzao Temple: encounter overview

    Siege of Niuzao Temple: 4 encounters, from Vizier Jin’bak to Wing Leader Ner’onok, with selected mechanic reminders for Mists of Pandaria Classic.

    For the group: This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Version and scope

    This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

    Siege of Niuzao Temple · Bosses

    Vizier Jin’bak

    Encounter 1 / 4 · Siege of Niuzao Temple

    Vizier Jin’bak

    Sap Puddle: Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it. Detonate: Detonate scales with puddle size, so shrink it before the cast. Prepare the party with healing and assigned defensives; a defensive does not replace puddle management.

    1/45 playersLevel 90
    TL;DR: Sap Puddle: Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it. Detonate: Detonate scales with puddle size, so shrink it before the cast. Prepare the party with healing and assigned defensives; a defensive does not replace puddle management.

    Raid priorities

    • Sap Puddle: Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it.
    • Detonate: Detonate scales with puddle size, so shrink it before the cast. Prepare the party with healing and assigned defensives; a defensive does not replace puddle management.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Sap Puddle
    Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it.
    Detonate
    Detonate scales with puddle size, so shrink it before the cast. Prepare the party with healing and assigned defensives; a defensive does not replace puddle management.
    Phase plan and tactic
    Sap Puddle
    Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it.
    Detonate
    Detonate scales with puddle size, so shrink it before the cast. Prepare the party with healing and assigned defensives; a defensive does not replace puddle management.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it.
    • Detonate scales with puddle size, so shrink it before the cast. Prepare the party with healing and assigned defensives; a defensive does not replace puddle management.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Assigned players briefly touch the puddle to shrink it, then leave before Sap Residue stacks become dangerous. Kill incoming Sap Globules before they reach the center and enlarge it.
    • Detonate scales with puddle size, so shrink it before the cast. Prepare the party with healing and assigned defensives; a defensive does not replace puddle management.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Commander Vo’jak

    Encounter 2 / 4 · Siege of Niuzao Temple

    Commander Vo’jak

    Caustic Tar: Pick up the prepared tar kegs and throw them at advancing enemies. During the boss phase, tar removes Vo'jak's Rising Speed; reapply it after Thousand Blades clears it. Do not stand in the tar yourself. Add waves: Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.

    2/45 playersLevel 90
    TL;DR: Caustic Tar: Pick up the prepared tar kegs and throw them at advancing enemies. During the boss phase, tar removes Vo'jak's Rising Speed; reapply it after Thousand Blades clears it. Do not stand in the tar yourself. Add waves: Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.

    Raid priorities

    • Caustic Tar: Pick up the prepared tar kegs and throw them at advancing enemies. During the boss phase, tar removes Vo'jak's Rising Speed; reapply it after Thousand Blades clears it. Do not stand in the tar yourself.
    • Add waves: Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Caustic Tar
    Pick up the prepared tar kegs and throw them at advancing enemies. During the boss phase, tar removes Vo'jak's Rising Speed; reapply it after Thousand Blades clears it. Do not stand in the tar yourself.
    Add waves
    Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.
    Phase plan and tactic
    Caustic Tar
    Pick up the prepared tar kegs and throw them at advancing enemies. During the boss phase, tar removes Vo'jak's Rising Speed; reapply it after Thousand Blades clears it. Do not stand in the tar yourself.
    Add waves
    Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Pick up the prepared tar kegs and throw them at advancing enemies. During the boss phase, tar removes Vo'jak's Rising Speed; reapply it after Thousand Blades clears it. Do not stand in the tar yourself.
    • Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Pick up the prepared tar kegs and throw them at advancing enemies. During the boss phase, tar removes Vo'jak's Rising Speed; reapply it after Thousand Blades clears it. Do not stand in the tar yourself.
    • Dodge Amberwing's bombardment and detonate Demolishers away from the party. Slow waves with tar before they reach the platform. Once Vo'jak joins, avoid Thousand Blades immediately after Dashing Strike.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    General Pa’valak

    Encounter 3 / 4 · Siege of Niuzao Temple

    General Pa’valak

    Bulwark: Bulwark is the boss's damage-absorbing shield. Throw Siege Explosives at Pa'valak to break it while the tank picks up the soldiers. Siege Explosive: Pick up a fallen explosive before it arms and throw it at the boss or Mantid. If you cannot collect it safely in time, leave its blast area.

    3/45 playersLevel 90
    TL;DR: Bulwark: Bulwark is the boss's damage-absorbing shield. Throw Siege Explosives at Pa'valak to break it while the tank picks up the soldiers. Siege Explosive: Pick up a fallen explosive before it arms and throw it at the boss or Mantid. If you cannot collect it safely in time, leave its blast area.

    Raid priorities

    • Bulwark: Bulwark is the boss's damage-absorbing shield. Throw Siege Explosives at Pa'valak to break it while the tank picks up the soldiers.
    • Siege Explosive: Pick up a fallen explosive before it arms and throw it at the boss or Mantid. If you cannot collect it safely in time, leave its blast area.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Bulwark
    Bulwark is the boss's damage-absorbing shield. Throw Siege Explosives at Pa'valak to break it while the tank picks up the soldiers.
    Siege Explosive
    Pick up a fallen explosive before it arms and throw it at the boss or Mantid. If you cannot collect it safely in time, leave its blast area.
    Phase plan and tactic
    Bulwark
    Bulwark is the boss's damage-absorbing shield. Throw Siege Explosives at Pa'valak to break it while the tank picks up the soldiers.
    Siege Explosive
    Pick up a fallen explosive before it arms and throw it at the boss or Mantid. If you cannot collect it safely in time, leave its blast area.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Bulwark is the boss's damage-absorbing shield. Throw Siege Explosives at Pa'valak to break it while the tank picks up the soldiers.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Bulwark is the boss's damage-absorbing shield. Throw Siege Explosives at Pa'valak to break it while the tank picks up the soldiers.
    • Pick up a fallen explosive before it arms and throw it at the boss or Mantid. If you cannot collect it safely in time, leave its blast area.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Wing Leader Ner’onok

    Encounter 4 / 4 · Siege of Niuzao Temple

    Wing Leader Ner’onok

    Gusting Winds: When Ner'onok flies to the far end of the bridge, advance toward him and interrupt Gusting Winds as soon as you reach him. Avoid Caustic Pitch pools on the way; merely running into the wind does not end the channel. Quick-Dry Resin: Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.

    4/45 playersLevel 90
    TL;DR: Gusting Winds: When Ner'onok flies to the far end of the bridge, advance toward him and interrupt Gusting Winds as soon as you reach him. Avoid Caustic Pitch pools on the way; merely running into the wind does not end the channel. Quick-Dry Resin: Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.

    Raid priorities

    • Gusting Winds: When Ner'onok flies to the far end of the bridge, advance toward him and interrupt Gusting Winds as soon as you reach him. Avoid Caustic Pitch pools on the way; merely running into the wind does not end the channel.
    • Quick-Dry Resin: Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Gusting Winds
    When Ner'onok flies to the far end of the bridge, advance toward him and interrupt Gusting Winds as soon as you reach him. Avoid Caustic Pitch pools on the way; merely running into the wind does not end the channel.
    Quick-Dry Resin
    Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.
    Phase plan and tactic
    Gusting Winds
    When Ner'onok flies to the far end of the bridge, advance toward him and interrupt Gusting Winds as soon as you reach him. Avoid Caustic Pitch pools on the way; merely running into the wind does not end the channel.
    Quick-Dry Resin
    Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • When Ner'onok flies to the far end of the bridge, advance toward him and interrupt Gusting Winds as soon as you reach him. Avoid Caustic Pitch pools on the way; merely running into the wind does not end the channel.
    • Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • When Ner'onok flies to the far end of the bridge, advance toward him and interrupt Gusting Winds as soon as you reach him. Avoid Caustic Pitch pools on the way; merely running into the wind does not end the channel.
    • Jump while affected by Quick-Dry Resin to stop it hardening. Letting it finish prevents movement and actions; breaking free in time grants Invigorated.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope

    Sources and scope

    Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

    1. Blizzard — Mists of Pandaria Classic
      worldofwarcraft.blizzard.com/en-us/news/24204923/world-of-warcraft-mists-of-pandaria-classic-arrives-july-21
    2. Blizzard — Scenarios and Challenge Modes
      news.blizzard.com/en-us/article/24221824/scenarios-challenge-modes-in-mists-of-pandaria-classic
    3. Blizzard — Mogu’shan Vaults
      worldofwarcraft.blizzard.com/en-gb/news/24216437/mists-of-pandaria-classic-enter-the-mogushan-vaults-raid-31-july
    4. Blizzard — Terrace of Endless Spring
      worldofwarcraft.blizzard.com/en-us/news/24223022/mists-of-pandaria-classic-enter-the-terrace-of-endless-spring-raid-now
    5. Blizzard — The Thunder King
      worldofwarcraft.blizzard.com/en-us/news/24242434/mists-of-pandaria-classic-the-thunder-king-arrives-december-9
    6. Blizzard — Siege of Orgrimmar
      worldofwarcraft.blizzard.com/en-us/news/24264421/mists-of-pandaria-classic-the-siege-of-orgrimmar-update-arrives-june-2
    7. General Pa’valak · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=61485/general-pavalak
    8. Vizier Jin’bak · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=61567/vizier-jinbak
    9. Commander Vo’jak · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=61634/commander-vojak
    10. Wing Leader Ner’onok · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=62205/wing-leader-neronok

    Updated 2026-09-05. The content update date is not a boss nerf or hotfix date.

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