Why more elves? Forever’s Skyborne raises two different questions
Character preferences and purchase conditions are different questions. We separate the developers’ reasoning, the interviewer’s criticism and our assessment.
A character’s appearance and personal story can matter as much as its class. That makes Skyborne worth approaching with two separate questions: do I want to play this character, and do I like the conditions for getting it? Answering yes to one does not require answering yes to the other.
The developers explain the character choice
Tim Jones points to elves’ popularity; Kris Zierhut highlights untold Eldre’Thalas stories. Their comments appear in Jez Corden’s September 13 Windows Central interview.
In our view, a familiar character type is not automatically a redundant addition. A small difference in appearance, background or atmosphere can be someone’s reason to start again. Equally, that argument may not persuade a player hoping for something much less familiar. Neither preference needs to invalidate the other.
We see popularity as an understandable design consideration, but a poor stopping point for the discussion. It does not establish how distinctive a character will feel ten hours later. We would also judge the experience by whether it leaves memorable people, places and decisions behind, rather than simply another option on the character screen.

Our world and story article covers Skyborne’s background. The question here is different: what makes a new character choice valuable to a player?
Paid access is a separate debate
Corden criticises selling the race, but says he did not know about paid access during the interview. That is the journalist’s assessment, not a developer admission of sales strategy. Original article.
Blizzard lists Forever access with a WoW subscription or game time. Heroic includes Skyborne and the Zephras Isle starting experience; Epic inherits Heroic’s benefits, and Warcraft Forever Collection inherits Epic’s. Official package details.
Our assessment is that players can object to a paid character choice without alleging a competitive advantage. Someone might value a shared character selection or want to explore different role-playing identities without an additional purchase. That criticism does not depend on buyers dealing more damage or getting an easier route into a raid.
Likewise, an interesting story cannot by itself settle whether the access model is acceptable. Content quality and purchase conditions deserve separate judgements. Being excited about a character while wishing it were available another way is a perfectly coherent position.
What should a returning group take from this?
Our practical suggestion is to separate the group’s plans from any individual’s interest in buying a character option. Friends need not agree about a favourite character or a package’s value to discuss the adventure they want together. Start with what appeals to each person: a familiar class, a different background or a relaxed journey with friends.
If race is central to your character’s identity, personal interest is a better basis for a purchase than fear that a raid group might eventually demand it. This article offers no evidence for such a requirement and identifies no best race for any class.
For us, the useful next question is not simply whether WoW should have more elves. It is how the new character earns its place in the adventure, and how clearly players understand the conditions of their choice. Those can be evaluated independently even when the overall verdict remains mixed.
For the broader launch picture and package background, see our Forever announcement article.
Interview and official package conditions
Original Windows Central interview published September 13, 2026; interview and Blizzard package page read September 15. Our assessments are labelled separately. Images are illustrations, not gameplay.