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    Mists of Pandaria Classic · Level 90 · Dungeon

    Gate of the Setting Sun: encounter overview

    An encounter list with brief reminders for selected mechanics.

    English5 players4 bossesLevel 90

    How to use this page

    This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Updated 2026-09-05. Mists of Pandaria Classic.

    Gate of the Setting Sun: encounter overview

    Gate of the Setting Sun: 4 encounters, from Saboteur Kip’tilak to Raigonn, with selected mechanic reminders for Mists of Pandaria Classic.

    For the group: This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Version and scope

    This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

    Gate of the Setting Sun · Bosses

    Saboteur Kip’tilak

    Encounter 1 / 4 · Gate of the Setting Sun

    Saboteur Kip’tilak

    Stable Munitions: Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge. Sabotage: Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

    1/45 playersLevel 90
    TL;DR: Stable Munitions: Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge. Sabotage: Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

    Raid priorities

    • Stable Munitions: Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
    • Sabotage: Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Stable Munitions
    Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
    Sabotage
    Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.
    Phase plan and tactic
    Stable Munitions
    Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
    Sabotage
    Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
    • Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
    • Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Striker Ga’dok

    Encounter 2 / 4 · Gate of the Setting Sun

    Striker Ga’dok

    Strafing Run: Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank. Prey Time: Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.

    2/45 playersLevel 90
    TL;DR: Strafing Run: Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank. Prey Time: Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.

    Raid priorities

    • Strafing Run: Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.
    • Prey Time: Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Strafing Run
    Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.
    Prey Time
    Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
    Phase plan and tactic
    Strafing Run
    Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.
    Prey Time
    Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
    • Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Commander Ri’mok

    Encounter 3 / 4 · Gate of the Setting Sun

    Commander Ri’mok

    Viscous Fluid: The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party. Reinforcements: The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

    3/45 playersLevel 90
    TL;DR: Viscous Fluid: The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party. Reinforcements: The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

    Raid priorities

    • Viscous Fluid: The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
    • Reinforcements: The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Viscous Fluid
    The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
    Reinforcements
    The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.
    Phase plan and tactic
    Viscous Fluid
    The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
    Reinforcements
    The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
    • The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
    • The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Raigonn

    Encounter 4 / 4 · Gate of the Setting Sun

    Raigonn

    Weak Spot: Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground. Fixate: After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

    4/45 playersLevel 90
    TL;DR: Weak Spot: Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground. Fixate: After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

    Raid priorities

    • Weak Spot: Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
    • Fixate: After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Weak Spot
    Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
    Fixate
    After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.
    Phase plan and tactic
    Weak Spot
    Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
    Fixate
    After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
    • After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
    • After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope

    Sources and scope

    Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

    1. Blizzard — Mists of Pandaria Classic
      worldofwarcraft.blizzard.com/en-us/news/24204923/world-of-warcraft-mists-of-pandaria-classic-arrives-july-21
    2. Blizzard — Scenarios and Challenge Modes
      news.blizzard.com/en-us/article/24221824/scenarios-challenge-modes-in-mists-of-pandaria-classic
    3. Blizzard — Mogu’shan Vaults
      worldofwarcraft.blizzard.com/en-gb/news/24216437/mists-of-pandaria-classic-enter-the-mogushan-vaults-raid-31-july
    4. Blizzard — Terrace of Endless Spring
      worldofwarcraft.blizzard.com/en-us/news/24223022/mists-of-pandaria-classic-enter-the-terrace-of-endless-spring-raid-now
    5. Blizzard — The Thunder King
      worldofwarcraft.blizzard.com/en-us/news/24242434/mists-of-pandaria-classic-the-thunder-king-arrives-december-9
    6. Blizzard — Siege of Orgrimmar
      worldofwarcraft.blizzard.com/en-us/news/24264421/mists-of-pandaria-classic-the-siege-of-orgrimmar-update-arrives-june-2
    7. Striker Ga’dok · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56589/striker-gadok
    8. Raigonn · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56877/raigonn
    9. Saboteur Kip’tilak · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56906/saboteur-kiptilak
    10. Commander Ri’mok · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56636/commander-rimok

    Updated 2026-09-05. The content update date is not a boss nerf or hotfix date.

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