Mists of Pandaria Classic · Level 90 · Dungeon

Gate of the Setting Sun: encounter overview

An encounter list with brief reminders for selected mechanics.

English5 players4 bossesLevel 90

How to use this page

This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

Updated 2026-09-05. Mists of Pandaria Classic.

Gate of the Setting Sun: encounter overview

Gate of the Setting Sun: 4 encounters, from Saboteur Kip’tilak to Raigonn, with selected mechanic reminders for Mists of Pandaria Classic.

For the group: This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

Version and scope

This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

Gate of the Setting Sun · Bosses

Saboteur Kip’tilak

Encounter 1 / 4 · Gate of the Setting Sun

Saboteur Kip’tilak

Stable Munitions: Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge. Sabotage: Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

1/45 playersLevel 90
TL;DR: Stable Munitions: Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge. Sabotage: Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

Raid priorities

  • Stable Munitions: Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
  • Sabotage: Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Stable Munitions
Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
Sabotage
Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.
Phase plan and tactic
Stable Munitions
Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
Sabotage
Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
  • Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
  • Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • Stay outside the bombs' four cardinal blast lines, preferably diagonally from them. Explosions trigger other bombs along their paths; World in Flames detonates every remaining charge.
  • Move your Sabotage to a safe spot clear of others' lines before it expires. It blasts in four directions and can start a bomb chain; the healer also prepares for the target's own Fire hit.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope
Striker Ga’dok

Encounter 2 / 4 · Gate of the Setting Sun

Striker Ga’dok

Strafing Run: Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank. Prey Time: Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.

2/45 playersLevel 90
TL;DR: Strafing Run: Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank. Prey Time: Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.

Raid priorities

  • Strafing Run: Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.
  • Prey Time: Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Strafing Run
Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.
Prey Time
Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
Phase plan and tactic
Strafing Run
Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.
Prey Time
Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
  • Focus healing on the captured player throughout Prey Time. They take repeated Physical hits; a personal defensive alone is not the group's response.
  • Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • Watch Ga'dok's approach and move with the party clear of the strafing fire. Do not become separated from the healer by flames. Also dodge Acid Bomb pools; in the ground phase the healer prepares for Impaling Strike on the tank.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope
Commander Ri’mok

Encounter 3 / 4 · Gate of the Setting Sun

Commander Ri’mok

Viscous Fluid: The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party. Reinforcements: The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

3/45 playersLevel 90
TL;DR: Viscous Fluid: The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party. Reinforcements: The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

Raid priorities

  • Viscous Fluid: The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
  • Reinforcements: The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Viscous Fluid
The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
Reinforcements
The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.
Phase plan and tactic
Viscous Fluid
The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
Reinforcements
The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
  • The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
  • The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • The tank moves Ri'mok out of green fluid while others follow a dry route. Fluid strengthens the boss and reduces damage dealt by players standing in it. Keep Frenzied Assault's frontal cone away from the party.
  • The tank gathers climbing Swarmers and Saboteurs. Deal with Saboteurs promptly because Bombard damages the party, without dragging everyone into the boss's frontal cone or fluid.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope
Raigonn

Encounter 4 / 4 · Gate of the Setting Sun

Raigonn

Weak Spot: Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground. Fixate: After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

4/45 playersLevel 90
TL;DR: Weak Spot: Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground. Fixate: After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

Raid priorities

  • Weak Spot: Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
  • Fixate: After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Weak Spot
Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
Fixate
After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.
Phase plan and tactic
Weak Spot
Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
Fixate
After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
  • After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • Assigned DPS use the launchers to reach Raigonn's head and attack the Weak Spot. Destroy it to expose the boss; the tank handles adds on the ground.
  • After the Weak Spot is destroyed, the Fixate target kites Raigonn along a safe route. Others keep damaging the boss without standing in its path.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope

Sources and scope

Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

  1. Blizzard — Mists of Pandaria Classic
    worldofwarcraft.blizzard.com/en-us/news/24204923/world-of-warcraft-mists-of-pandaria-classic-arrives-july-21
  2. Blizzard — Scenarios and Challenge Modes
    news.blizzard.com/en-us/article/24221824/scenarios-challenge-modes-in-mists-of-pandaria-classic
  3. Blizzard — Mogu’shan Vaults
    worldofwarcraft.blizzard.com/en-gb/news/24216437/mists-of-pandaria-classic-enter-the-mogushan-vaults-raid-31-july
  4. Blizzard — Terrace of Endless Spring
    worldofwarcraft.blizzard.com/en-us/news/24223022/mists-of-pandaria-classic-enter-the-terrace-of-endless-spring-raid-now
  5. Blizzard — The Thunder King
    worldofwarcraft.blizzard.com/en-us/news/24242434/mists-of-pandaria-classic-the-thunder-king-arrives-december-9
  6. Blizzard — Siege of Orgrimmar
    worldofwarcraft.blizzard.com/en-us/news/24264421/mists-of-pandaria-classic-the-siege-of-orgrimmar-update-arrives-june-2
  7. Striker Ga’dok · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=56589/striker-gadok
  8. Raigonn · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=56877/raigonn
  9. Saboteur Kip’tilak · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=56906/saboteur-kiptilak
  10. Commander Ri’mok · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=56636/commander-rimok

Updated 2026-09-05. The content update date is not a boss nerf or hotfix date.