Mists of Pandaria Classic · Tier 14 · Raid

Terrace of Endless Spring: encounter overview

An encounter list with brief reminders for selected mechanics.

English10/25 players4 bossesLevel 90

How to use this page

This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

Updated 2026-09-05. Mists of Pandaria Classic.

Terrace of Endless Spring: encounter overview

Terrace of Endless Spring: 4 encounters, from Protectors of the Endless to Sha of Fear, with selected mechanic reminders for Mists of Pandaria Classic.

For raid lead: This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

Version and scope

This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

Terrace of Endless Spring · Bosses

Protectors of the Endless

Encounter 1 / 4 · Terrace of Endless Spring

Protectors of the Endless

Defiled Ground: Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear. Lightning Prison: Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling. Corrupted Waters: Once Asani has Sha Corruption, quickly destroy his Corrupted Waters globe because it speeds up the protectors’ attacks and casts. Players safely within 15 yards when it dies receive the Purified haste buff. This is not the healing Cleansing Waters globe.

1/410/25 playersLevel 90
TL;DR: Defiled Ground: Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear. Lightning Prison: Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling. Corrupted Waters: Once Asani has Sha Corruption, quickly destroy his Corrupted Waters globe because it speeds up the protectors’ attacks and casts. Players safely within 15 yards when it dies receive the Purified haste buff. This is not the healing Cleansing Waters globe.

Raid priorities

  • Defiled Ground: Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear.
  • Lightning Prison: Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling.
  • Corrupted Waters: Once Asani has Sha Corruption, quickly destroy his Corrupted Waters globe because it speeds up the protectors’ attacks and casts. Players safely within 15 yards when it dies receive the Purified haste buff. This is not the healing Cleansing Waters globe.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Defiled Ground
Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear.
Lightning Prison
Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling.
Corrupted Waters
Once Asani has Sha Corruption, quickly destroy his Corrupted Waters globe because it speeds up the protectors’ attacks and casts. Players safely within 15 yards when it dies receive the Purified haste buff. This is not the healing Cleansing Waters globe.
Phase plan and tactic
Defiled Ground
Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear.
Lightning Prison
Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling.
Corrupted Waters
Once Asani has Sha Corruption, quickly destroy his Corrupted Waters globe because it speeds up the protectors’ attacks and casts. Players safely within 15 yards when it dies receive the Purified haste buff. This is not the healing Cleansing Waters globe.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear.
  • Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
  • Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear.
  • Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • Kaolan gains Defiled Ground after another protector dies. Leave the persistent ground zones, whose damage increases your vulnerability; the tank moves Kaolan away from new zones. Keep the raid’s travel lanes clear.
  • Promptly magic-dispel Regail’s Lightning Prison. The target is stunned and damages players within seven yards, so others move away; do not wait for the stunned player to run out before dispelling.
  • Once Asani has Sha Corruption, quickly destroy his Corrupted Waters globe because it speeds up the protectors’ attacks and casts. Players safely within 15 yards when it dies receive the Purified haste buff. This is not the healing Cleansing Waters globe.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope
Tsulong

Encounter 2 / 4 · Terrace of Endless Spring

Tsulong

Night phase: At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it. Day phase: During Day, Tsulong is a friendly healing target: healers work toward restoring him to full health. DPS stop Unstable Sha from reaching him; do not treat his Day form as a boss to kill. Embodied Terror: Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.

2/410/25 playersLevel 90
TL;DR: Night phase: At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it. Day phase: During Day, Tsulong is a friendly healing target: healers work toward restoring him to full health. DPS stop Unstable Sha from reaching him; do not treat his Day form as a boss to kill. Embodied Terror: Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.

Raid priorities

  • Night phase: At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it.
  • Day phase: During Day, Tsulong is a friendly healing target: healers work toward restoring him to full health. DPS stop Unstable Sha from reaching him; do not treat his Day form as a boss to kill.
  • Embodied Terror: Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Night phase
At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it.
Day phase
During Day, Tsulong is a friendly healing target: healers work toward restoring him to full health. DPS stop Unstable Sha from reaching him; do not treat his Day form as a boss to kill.
Embodied Terror
Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.
Phase plan and tactic
Night phase
At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it.
Day phase
During Day, Tsulong is a friendly healing target: healers work toward restoring him to full health. DPS stop Unstable Sha from reaching him; do not treat his Day form as a boss to kill.
Embodied Terror
Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it.
  • Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
  • During Day, Tsulong is a friendly healing target: healers work toward restoring him to full health. DPS stop Unstable Sha from reaching him; do not treat his Day form as a boss to kill.
  • At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it.
  • Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • During Day, Tsulong is a friendly healing target: healers work toward restoring him to full health. DPS stop Unstable Sha from reaching him; do not treat his Day form as a boss to kill.
  • At night, damage Tsulong. The tank keeps Shadow Breath away from the raid, while players use Sunbeam’s protection against Dread Shadows as assigned. Occupants shrink the light zone, so the whole raid must not camp inside it.
  • Kill the Embodied Terror and handle the five Fright Spawn released on death, whose fear disrupts the group. Healers dispel Terrorize from both players and friendly Tsulong; do not watch player debuffs alone.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope
Lei Shi

Encounter 3 / 4 · Terrace of Endless Spring

Lei Shi

Hide: Find the hidden Lei Shi with area attacks and keep hitting her until she reappears. She cannot be directly targeted while hiding. Get Away!: Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit. Protect: Tanks pick up the Animated Protectors. Focus damage on one: killing a single protector removes Lei Shi's shield. Do not attack the shielded boss.

3/410/25 playersLevel 90
TL;DR: Hide: Find the hidden Lei Shi with area attacks and keep hitting her until she reappears. She cannot be directly targeted while hiding. Get Away!: Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit. Protect: Tanks pick up the Animated Protectors. Focus damage on one: killing a single protector removes Lei Shi's shield. Do not attack the shielded boss.

Raid priorities

  • Hide: Find the hidden Lei Shi with area attacks and keep hitting her until she reappears. She cannot be directly targeted while hiding.
  • Get Away!: Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit.
  • Protect: Tanks pick up the Animated Protectors. Focus damage on one: killing a single protector removes Lei Shi's shield. Do not attack the shielded boss.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Hide
Find the hidden Lei Shi with area attacks and keep hitting her until she reappears. She cannot be directly targeted while hiding.
Get Away!
Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit.
Protect
Tanks pick up the Animated Protectors. Focus damage on one: killing a single protector removes Lei Shi's shield. Do not attack the shielded boss.
Phase plan and tactic
Hide
Find the hidden Lei Shi with area attacks and keep hitting her until she reappears. She cannot be directly targeted while hiding.
Get Away!
Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit.
Protect
Tanks pick up the Animated Protectors. Focus damage on one: killing a single protector removes Lei Shi's shield. Do not attack the shielded boss.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • Tanks pick up the Animated Protectors. Focus damage on one: killing a single protector removes Lei Shi's shield. Do not attack the shielded boss.
  • Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
  • Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • Find the hidden Lei Shi with area attacks and keep hitting her until she reappears. She cannot be directly targeted while hiding.
  • Tanks pick up the Animated Protectors. Focus damage on one: killing a single protector removes Lei Shi's shield. Do not attack the shielded boss.
  • Run against the push toward Lei Shi: fighting the current halves Get Away! damage. Keep damaging her whenever possible, because damage equal to four percent of her maximum health ends the channel before its time limit.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope
Sha of Fear

Encounter 4 / 4 · Terrace of Endless Spring

Sha of Fear

Breath of Fear: During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase. Ominous Cackle: The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task. Terror Spawn: Terrace-phase Terror Spawn deflects frontal attacks with its shield: move behind it to deal damage and dodge Penetrating Bolt ground impacts. Return to the Wall of Light when needed before the next Breath of Fear.

4/410/25 playersLevel 90
TL;DR: Breath of Fear: During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase. Ominous Cackle: The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task. Terror Spawn: Terrace-phase Terror Spawn deflects frontal attacks with its shield: move behind it to deal damage and dodge Penetrating Bolt ground impacts. Return to the Wall of Light when needed before the next Breath of Fear.

Raid priorities

  • Breath of Fear: During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase.
  • Ominous Cackle: The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task.
  • Terror Spawn: Terrace-phase Terror Spawn deflects frontal attacks with its shield: move behind it to deal damage and dodge Penetrating Bolt ground impacts. Return to the Wall of Light when needed before the next Breath of Fear.
Before the pull
  • Assign roles and movement for this encounter and difficulty.
  • Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Breath of Fear
During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase.
Ominous Cackle
The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task.
Terror Spawn
Terrace-phase Terror Spawn deflects frontal attacks with its shield: move behind it to deal damage and dodge Penetrating Bolt ground impacts. Return to the Wall of Light when needed before the next Breath of Fear.
Phase plan and tactic
Breath of Fear
During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase.
Ominous Cackle
The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task.
Terror Spawn
Terrace-phase Terror Spawn deflects frontal attacks with its shield: move behind it to deal damage and dodge Penetrating Bolt ground impacts. Return to the Wall of Light when needed before the next Breath of Fear.
Role notes

Tanks

  • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
  • During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase.
  • The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task.

Healers

  • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
  • During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase.
  • The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task.

DPS

  • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
  • During the terrace phase, the tank stands in Pure Light as the Champion and holds the boss’s attention. For each breath, others take shelter in the V-shaped Wall of Light behind the Champion, which protects against Breath of Fear. Heroic’s later Dread Expanse is a separate phase.
  • The group transported to an outer shrine must defeat its possessed crossbowman to return. Avoid repeated Dread Spray hits and safely collect Sha Globes before they return to heal the enemy. Returning grants Fearless protection; movement on the main platform alone does not complete this task.
  • Terrace-phase Terror Spawn deflects frontal attacks with its shield: move behind it to deal damage and dodge Penetrating Bolt ground impacts. Return to the Wall of Light when needed before the next Breath of Fear.

Nerfs: what changed

  • A separately sourced nerf or hotfix history is not yet provided for this encounter.
  • Updated 2026-09-05.
Mists of Pandaria ClassicLevel 90Version scope

Sources and scope

Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

  1. Blizzard — Mists of Pandaria Classic
    worldofwarcraft.blizzard.com/en-us/news/24204923/world-of-warcraft-mists-of-pandaria-classic-arrives-july-21
  2. Blizzard — Scenarios and Challenge Modes
    news.blizzard.com/en-us/article/24221824/scenarios-challenge-modes-in-mists-of-pandaria-classic
  3. Blizzard — Mogu’shan Vaults
    worldofwarcraft.blizzard.com/en-gb/news/24216437/mists-of-pandaria-classic-enter-the-mogushan-vaults-raid-31-july
  4. Blizzard — Terrace of Endless Spring
    worldofwarcraft.blizzard.com/en-us/news/24223022/mists-of-pandaria-classic-enter-the-terrace-of-endless-spring-raid-now
  5. Blizzard — The Thunder King
    worldofwarcraft.blizzard.com/en-us/news/24242434/mists-of-pandaria-classic-the-thunder-king-arrives-december-9
  6. Blizzard — Siege of Orgrimmar
    worldofwarcraft.blizzard.com/en-us/news/24264421/mists-of-pandaria-classic-the-siege-of-orgrimmar-update-arrives-june-2
  7. Tsulong · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=62442/tsulong
  8. Lei Shi · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=62983/lei-shi
  9. Protectors of the Endless · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=60585/elder-regail
  10. Sha of Fear · Encounter Journal (Wowhead MoP Classic)
    www.wowhead.com/mop-classic/npc=60999/sha-of-fear

Updated 2026-09-05. The content update date is not a boss nerf or hotfix date.