Midnight · Midnight Season 2 · The Venomous Abyss
The Venomous Abyss raid guide
8 boss-specific tactics, progression checklists and documented Retail hotfix history.
How to use this guide
First, read the raid change history and boss's TL; DR. Cards separate core tactics, role responsibilities and only source-verified tuning changes.
The target version is Retail Midnight on August 19, 2026. The Season 2 raid is in launch week, so check the game's Adventure Journal before the pull.
The Venomous Abyss Midnight in chronological raid order
Midnight Season 2's eight boss raid opened on August 18, 2026. This launch-week guide is based on the official Adventure Journal structure and published 12.1 mechanics; percentages or subsequent nerfs are not guessed.
Quick links
The Venomous Abyss: nerf and change history
The timeline separates the release schedule, bug fixes, flex scaling, and intentional difficulty changes. Undocumented pre/post numbers are not filled with guesswork.
| Date | Documented change | Effect |
|---|---|---|
| 8/18/2026 | Normal, Heroic, Mythic and the first wing of the raid Finder opened. | Story Mode and raid Finder wings 2–4 open from August 25th to September 8th. |
| 19.8.2026 situation | The raid only has one day of live history and no confirmed official number nerf has been released. | All boss cards are marked as launch-week-baseline. |
| Follow-up | Blizzard hotfixes and live Adventure Journal will be reviewed after tuning changes. | A bug fix and a deliberate difficulty change are separated. |
In retail raids, the latest Blizzard hotfix and the game's Adventure Journal are the primary source of truth for the numbers.
The Venomous Abyss - bosses in order of progression
Encounter 1 / 8 · The Venomous Abyss
Nek’zali the Soulcoiler
Soulcoil Well · Keep Deaths and Raised Amani out of the well; cut Tethers and perform Uncoiling-burn.
Raid priorities
- Tank and kill adds away from the center well.
- Switch all damage to Echoes of Jawae in the mid phase.
- Save the final cooldowns for Uncoiling and avoid the well even in forced movement.
Before the pull
- Share the tanking, healing and damage responsibilities of the Nek'zali the Soulcoiler encounter before the pull.
- Mark movement, soak and add points: Soulcoil Well strengthens, at 50% Echoes, Uncoiling starts growing, Possession Barrage and.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Tank and kill adds away from the center well. The raid lead confirms the next transition with a call.
Switch all damage to Echoes of Jawae in the mid phase. The raid lead confirms the next transition with a call.
Save the final cooldowns for Uncoiling and avoid the well even in forced movement. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 2 / 8 · The Venomous Abyss
Entombed Sentinels
The Vile Crypt · Split the raid in two, keep the Sentinels more than 40 yards apart and equalize the interphase.
Raid priorities
- Divide the tank, healers and even damage into both groups.
- Keep bosses more than 40 yards apart and announce dangerous energy limits.
- Balance health before common final burn.
Before the pull
- Share the tanking, healing and damage responsibilities of the Entombed Sentinels encounter before the pull.
- Mark movement, soak and add points: Blood and Breath-Sentinel, Teams meet different, Hundred energy intermediate, health difference makes it difficult to common.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Divide the tank, healers and even damage into both groups. The raid lead confirms the next transition with a call.
Keep bosses more than 40 yards apart and announce dangerous energy limits. The raid lead confirms the next transition with a call.
Balance health before common final burn. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 3 / 8 · The Venomous Abyss
The Lost Explorers
Crypt of the Soulcoilers · Kill three Possessed Tortollans before running out of fish and completing Final Ascension.
Raid priorities
- Mark the three tortollani and the order of use of the fish.
- Balance cleave but focus on the next dangerous cast.
- Feed the fish before completing Ascension and kill everyone before the resource runs out.
Before the pull
- Share the tanking, healing and damage responsibilities of The Lost Explorers encounter before the pull.
- Mark movement, soak and add points: Mor'zahi channels Final, Disgusting Fish cuts, Every tortolla can, Three target cleave.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Mark the three tortollani and the order of use of the fish. The raid lead confirms the next transition with a call.
Balance cleave but focus on the next dangerous cast. The raid lead confirms the next transition with a call.
Feed the fish before completing Ascension and kill everyone before the resource runs out. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 4 / 8 · The Venomous Abyss
Vashnik the Malignant
Chamber of Virulence · Direct Imbibe to the two selected fountains and kill the living venoms before the center.
Raid priorities
- Always place the boss between two preselected fountains.
- Focus and control living veins before the center.
- Cycle fountain combos and use the healing cooldown on Imbibe's raid damage.
Before the pull
- Share the tanking, healing and damage responsibilities of the Vashnik the Malignant encounter before the pull.
- Mark movement, soak and add points: Blood, Shadow and, Imbibe uses two, To Malignant Cavity in the center, Repeating the same infusion.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Always place the boss between two preselected fountains. The raid lead confirms the next transition with a call.
Focus and control living veins before the center. The raid lead confirms the next transition with a call.
Cycle fountain combos and use the healing cooldown on Imbibe's raid damage. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 5 / 8 · The Venomous Abyss
Sszorak
Serpent Warren · Master pushbacks, dodge cysts and use damage cooldowns for the Dig In window.
Raid priorities
- Keep your back to a safe area before each pushback.
- Leave the cysts on the edges and keep the middle lane.
- Save Bloodlust and damage cooldowns for Dig In at around the two minute mark.
Before the pull
- Share the tanking, healing and damage responsibilities of the Sszorak encounter before the pull.
- Mark movement, soak and add points: Raging Crosswinds change, Venomous Surge leaves, Apex Predator is, Howling Maelstrom raises, Dig In gives.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Keep your back to a safe area before each pushback. The raid lead confirms the next transition with a call.
Leave the cysts on the edges and keep the middle lane. The raid lead confirms the next transition with a call.
Save Bloodlust and damage cooldowns for Dig In at around the two minute mark. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 6 / 8 · The Venomous Abyss
The Twin Fangs
Pit of Fangs · Control stacks of Eternal Venom and remove them in the Ravenous Feast soak.
Raid priorities
- Track personal Venom stacks and assign Feast soak turns.
- Kill spawns, collect dangerous globules in a controlled manner and keep bosses in cleave.
- The tank soaks Stone Breaker and the raid prepares for 100 energy storms.
Before the pull
- Share the tanking, healing and damage responsibilities of The Twin Fangs encounter before the pull.
- Mark movement, soak and add points: Vexhul and Ithraz, Eternal Venom does, Ravenous Feast consumes, Caustic Deluge creates, Stone Breaker is.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Track personal Venom stacks and assign Feast soak turns. The raid lead confirms the next transition with a call.
Kill spawns, collect dangerous globules in a controlled manner and keep bosses in cleave. The raid lead confirms the next transition with a call.
The tank soaks Stone Breaker and the raid prepares for 100 energy storms. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 7 / 8 · The Venomous Abyss
The Coiled Altar
The Coiled Altar · Defeat Zul'ja, move to Malacrass, and kill the soul-linked pair in one final.
Raid priorities
- Keep Zul'ja out of the raid and resolve the Axegrinder move.
- Switch interrupt and dispel priorities to Malacrass.
- Level up the duo in the health soul link phase and save the cooldowns for a joint finish.
Before the pull
- Divide the tanking, healing and damage responsibilities of The Coiled Altar encounter before the pull.
- Mark movement, soak and add points: Phase 1 concentrates, Phase 2 brings, Intermediate phase prepares soul, Final phase Zul'jan.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Keep Zul'ja out of the raid and resolve the Axegrinder move. The raid lead confirms the next transition with a call.
Switch interrupt and dispel priorities to Malacrass. The raid lead confirms the next transition with a call.
Level up the duo in the health soul link phase and save the cooldowns for a joint finish. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 8 / 8 · The Venomous Abyss
Ula’tek
Tomb of Ula'tek · Prevent venom waves from hatching eggs, Soak Spectral Coils, and preserve end stage safe zones.
Raid priorities
- Direct the venom waves away from the eggs and kill only the adds that hatch in a controlled manner.
- Group up designated groups for each Spectral Coils soak.
- Focus on Wardens in the mid phase and keep addicooldowns.
- Plan the Demolish order so that the last safe zone remains in the final burn.
Before the pull
- Share the tanking, healing and damage responsibilities of the Ula'tek encounter before the pull.
- Mark movement, soak and add points: Caustic Waves graves, Hatching vipers stack, Spectral Coils on, Mid-stage Doomscale Wardens, Stage 3 Demolish.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Direct the venom waves away from the eggs and kill only the adds that hatch in a controlled manner. The raid lead confirms the next transition with a call.
Group up designated groups for each Spectral Coils soak. The raid lead confirms the next transition with a call.
Focus on Wardens in the mid phase and keep addicooldowns. The raid lead confirms the next transition with a call.
Plan the Demolish order so that the last safe zone remains in the final burn. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Venomous Abyss raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Sources and version limit
The number of bosses, release times and change history have been checked from Blizzard's releases and hotfixes. Usenno's mechanics have been cross-checked from the up-to-date raid guides describing the live Adventure Journal.
- Blizzard — The Venomous Abyss raid overview
worldofwarcraft.blizzard.com/en-us/news/24294062 - Blizzard — Midnight Season 2 begins
worldofwarcraft.blizzard.com/en-us/news/24294061/the-shadows-deepen-midnight-season-2-begins-august-18 - Wowhead — The Venomous Abyss overview
www.wowhead.com/ptr/guide/midnight/raids/the-venomous-abyss-overview-location-rewards-bosses
Updated 8/19/2026. The guide does not claim post-release changes until they are officially documented.