Forever’s Legacy explained · progress without an army of alts
Do you need multiple characters in Forever? Blizzard explains Legacy points, individual perk choices and the boundaries around Hardcore.
Will Forever turn character creation into homework for your main? That is a more useful question than whether the game has another progress bar. Blizzard’s new Legacy overview says alts are not required to unlock character advantages. The September 23 article adds detail to a system already introduced at BlizzCon.
Three different kinds of progress
The earlier Deep Dive recap distinguishes 65 earnable points from a 16-point launch spending cap. Earned points are shared; each character chooses its own perks. Further challenges also advance cosmetic rewards.
Completing every challenge and building a character that suits your play are therefore different goals. We would not turn them into a single mandatory preparation checklist. A completionist may enjoy an unfinished list; somebody who only wants another evening with their main may feel very differently about it.
Getting started does not require another character
The new overview says your first point unlocks Legacy: usually at level 25, alternatively through a crafting profession at 150 or full world exploration. Blizzard counts 29 possible points on one character. Possible does not mean quick.
Would we abandon a favourite profession just to chase a point? Not on that information alone. First ask what you enjoy about your current character and what you actually want to do next. An efficient checklist can still be a poor recommendation if it makes the journey less enjoyable.
Choose perks around the way you play

The trees are Professions, Adventure and Resourcefulness. Deep Dive examples include Bountiful Harvest for gathering, Well Rested for rested experience and Reagent Economy for reagent requirements.
Our starting question would be practical: what most often interrupts the part of the game you enjoy? Running short of materials, slow levelling or restocking supplies? Answer that before copying somebody else’s point allocation. This is a way to assess your options, not a tested optimal build.
Collecting can be a goal of its own

For a collector, the next unfinished challenge might be the evening’s main attraction. For someone else, the same list is a record of adventures that happened naturally. Both seem reasonable to us. The trouble starts when optional collecting is described as preparation that every player must finish.
Hardcore keeps its own starting line
Blizzard confirms that Hardcore challenges can carry into other rulesets, not the reverse. Hardcore arrives later, with 12 dedicated challenges replacing PvP ones.
That distinction matters to friends planning a regular character first and a one-life adventure later. Before agreeing on that shared start, revisit the ruleset choices. Our larger Forever guide provides the wider picture.
Sources and scope
Blizzard’s September 23 overview and earlier Deep Dive. Launch plans, not our own beta testing. The banner is illustrative; interface screenshots are Blizzard’s.