WoW Anniversary

Search the site

Enter a search term or filter the content.

    World of Warcraft: The Burning Crusade Classic · Tier 6

    Black Temple raid notes

    25-player raid checklist for Illidan's temple: boss priorities, special jobs, resistance checks and calls that prevent wipes.

    English25-player raidSpecial jobsTier 6

    How to use this during raid

    Start with the boss TL;DR, then check the priorities. Black Temple punishes forgotten special jobs: Naj'entus spines, Teron ghosts, Mother Shahraz shadow resistance and Illidan tank assignments.

    Adapt the notes to your raid's gear. Mother Shahraz and Illidan change a lot depending on how ready your resistance sets and tank setups are.

    Raid rhythm

    Black Temple starts with healing and stamina checks, moves into movement and add control, and becomes more assignment-heavy near the end. The first two bosses test basic discipline, the middle of the raid checks individual execution, and the final three bosses need clear tank, interrupt and resistance plans.

    For raid lead: Before the raid, check shadow resistance, Teron ghost practice, Mother Fatal Attraction movement, Council interrupts and Illidan fire resistance / warlock tank jobs.

    Pre/Post-nerf in brief

    Black Temple does not have the same clean pre/post-nerf line as many T4/T5 encounters. The raid launched in Patch 2.1.0, and the broad legacy reductions arrived only in the Wrath pre-patch. Do not build the Anniversary/TBC plan around the later farm version.

    PointInterpretationRaid impact
    Patch 2.1.0Black Temple launched as a full raid.Most encounters are treated through the original TBC Tier 6 model.
    ResistancesMother Shahraz and Illidan tank roles are the biggest gearing questions.Progress is often blocked by preparation and practiced assignments, not just boss HP.
    Patch 3.0.2The Wrath pre-patch broadly reduced old raids in HP and damage.Do not base Anniversary/TBC tactics on Wrath pre-patch reductions.
    High Warlord Naj'entus

    Encounter 1 / 9 · Black Temple

    High Warlord Naj'entus

    Spine timing decides whether the raid survives Tidal Burst

    Impaling SpineTidal ShieldRaid burst
    TL;DR: The raid spreads, Impaling Spine targets are freed immediately and a spine is saved for Tidal Shield. Break the shield only after the raid is topped and the call is clear.

    Raid priorities

    • Everyone knows how to remove and use a spine.
    • Do not break the shield before the healer call.
    • Low-HP players prepare with stamina pieces, potions or personal defensives.
    Before the pull
    • Assign one person to call spine targets and shield breaks.
    • Spread the raid so Needle Spine does not hit unnecessary extra players.
    • Make sure everyone understands that Impaling Spine is removed by another player and saved for the shield.
    Mechanics reference
    Impaling Spine
    Stuns a player and deals heavy damage until another player removes the spine.
    Tidal Shield
    Naj'entus becomes immune and starts healing. Throw a Naj'entus Spine at the boss on call.
    Tidal Burst
    Breaking the shield causes a large raid-wide hit. The raid must be ready before the throw.
    Phase plan and tactic
    Normal rhythm
    Keep the boss centered and the raid spread. Free Impaling Spine targets immediately.
    Shield
    Healers top the raid, the spine carrier gets ready and the shield is broken on one clear call.
    Recovery
    After Tidal Burst, bring the raid back up quickly before the next Needle Spine wave.
    Role notes

    Tank

    • Keep the boss stable and the front away from the raid.
    • Be ready for damage during the shield as well.

    DPS

    • Free nearby spine targets.
    • Do not break the shield on your own.

    Healers

    • Topping before Tidal Burst is the priority.
    • Assign group coverage before the pull.

    Raid lead

    • Call spine target, shield break and defensives.

    Nerfs: what changed

    • Naj'entus is effectively a Patch 2.1.0 encounter. The TBC-era core tactic stays the same: control spines and bring the raid to full HP before the burst.
    Patch 2.1.0Stamina checkNo core tactic nerf
    Supremus

    Encounter 2 / 9 · Black Temple

    Supremus

    Two phases: tank in place, run when the gaze lands

    Tank phaseChase phaseMolten Flame
    TL;DR: Tank phase is a calm tank-and-spank. When the phase changes, threat drops, so DPS waits. In chase phase the target runs away from the boss while the raid dodges Molten Flame and volcanoes.

    Raid priorities

    • Do not steal threat during phase changes.
    • The chase target moves away from the raid and does not kite the boss through everyone.
    • Move out of blue fire and volcanoes immediately.
    Before the pull
    • Set tank positions and a threat stop for transitions.
    • Remind ranged to keep space for chase phase.
    • Explain that the chase target is responsible for movement, not the tank.
    Mechanics reference
    Hateful Strike
    Hits the highest-current-HP melee target. Tanks stand correctly and stay topped.
    Gaze / Chase
    Supremus chooses a target and follows. The target runs away, everyone else dodges.
    Molten Flame
    Keep moving blue fire away from the raid.
    Phase plan and tactic
    Tank phase
    Tanks hold the boss steady and the raid deals controlled damage.
    Transition
    Stop damage briefly because the phase change resets threat.
    Chase phase
    The Gaze target moves away from the boss. The rest of the raid uses space and dodges fire.
    Role notes

    Tanks

    • Control tank phase and be ready when threat matters again.

    DPS

    • Wait during transition.
    • If you get Gaze, run instead of finishing a cast.

    Healers

    • Tank damage is highest in tank phase.
    • Recover chase mistakes quickly.

    Raid lead

    • Call phase change and threat stop.

    Nerfs: what changed

    • Supremus does not rely on a complicated nerf history. The fight is still about threat discipline and moving out of fire.
    Patch 2.1.0Threat resetMovement check
    Shade of Akama

    Encounter 3 / 9 · Black Temple

    Shade of Akama

    Kill channelers, control adds and release the shade

    ChannelersAdd controlBurn
    TL;DR: Kill channelers and sorcerers quickly, control incoming adds and burn the Shade once Akama starts moving. The fight usually fails because adds spread, not because of the boss mechanic.

    Raid priorities

    • Channelers are the first priority.
    • Adds are gathered and slowed before they reach healers.
    • When the Shade is released, burn it instead of chasing extra cleave.
    Before the pull
    • Assign DPS and tank jobs for both sides.
    • Agree on add CC, slows and pickup.
    • Make sure everyone swaps to the Shade as soon as it activates.
    Mechanics reference
    Channelers
    They hold the Shade in place. Killing them starts the actual burn phase.
    Adds
    Defenders, rogue-style adds and casters disrupt the raid if they are not collected.
    Akama
    Akama helps near the end, but the raid still needs to finish the job quickly.
    Phase plan and tactic
    Start
    Groups split to the channelers and kill them quickly.
    Add flow
    Tanks pick up incoming adds, DPS clears casters and control stays close to the raid.
    Burn
    When the Shade moves, everyone swaps and ends the fight before add pressure grows.
    Role notes

    Tanks

    • Pick up adds early and keep them off healers.

    DPS

    • Channelers first, boss burn after release.

    Healers

    • Watch for add aggro and scattered damage.

    CC

    • Slows, stuns and interrupts make the add stream much easier.

    Nerfs: what changed

    • Shade of Akama is more of an add-control check than a numbers wall. Later documented changes do not alter the raid's basic logic.
    Patch 2.1.0Add controlBurn window
    Teron Gorefiend

    Encounter 4 / 9 · Black Temple

    Teron Gorefiend

    If one player fails the ghost job, the whole raid notices

    Shadow of DeathConstructsDPS race
    TL;DR: The boss is otherwise a direct DPS check, but the Shadow of Death target moves back, dies when the debuff ends and continues as a ghost. The ghost player kills Shadowy Constructs before they reach the raid.

    Raid priorities

    • Everyone practices ghost buttons before raid night.
    • The Shadow of Death target moves back early.
    • Incinerate is dispelled quickly.
    • Constructs must not touch the raid.
    Before the pull
    • Agree on the ghost route and back position.
    • Assign Incinerate dispels.
    • Remind the raid that Shadow of Death can target anyone.
    Mechanics reference
    Shadow of Death
    The debuff kills the target after a delay and turns them into a ghost. The ghost phase decides whether constructs reach the raid.
    Shadowy Construct
    Slowed and killed with ghost abilities. If constructs reach the raid, a wipe is close.
    Incinerate
    Fire DoT on a random player. Dispel quickly.
    Phase plan and tactic
    Pull
    The tank holds Teron still. The raid stands in the assigned position and deals damage quickly.
    Shadow of Death
    The target moves to the back position early. As a ghost, use freeze, slow and damage abilities on constructs.
    Continue
    The next debuff target gets ready. The rest of the raid does not panic-turn unless a construct gets through.
    Role notes

    Tank

    • Keep the boss stable and avoid unnecessary turning.

    DPS

    • Push damage, but the ghost job takes priority over everything.

    Healers

    • Raid damage is steady; Incinerate targets are priority.

    Ghost player

    • Use the order: gather constructs, slow, AoE and finish.

    Nerfs: what changed

    • Teron's practical difficulty is individual ghost execution. Gear does not remove that as cleanly as a normal DPS check.
    Patch 2.1.0Shadow of DeathPlayer execution
    Gurtogg Bloodboil

    Encounter 5 / 9 · Black Temple

    Gurtogg Bloodboil

    A healing check paced by ranged groups and Fel Rage

    BloodboilFel RageTank swap
    TL;DR: Tanks swap because of Acidic Wound stacks. Bloodboil hits the farthest players, so ranged/healer groups take turns standing farthest out. The Fel Rage target stays in healer range and gets full attention.

    Raid priorities

    • Bloodboil groups and positions are assigned before the pull.
    • Fel Rage target is not abandoned; healing reacts as one.
    • Tanks swap before Acidic Wound becomes unmanageable.
    Before the pull
    • Split ranged and healers into Bloodboil groups that rotate into the farthest positions.
    • Agree on tank swap calls and healer assignments.
    • Remind the Fel Rage target not to run out of healer range.
    Mechanics reference
    Bloodboil
    Hits the farthest players. The rotation decides who takes stacks.
    Fel Rage
    Gurtogg fixates a random player and deals heavy damage. The target gains survivability but still needs healing.
    Acidic Wound
    Stacking tank debuff. Requires tank rotation.
    Phase plan and tactic
    Normal phase
    Tanks rotate and assigned groups take turns standing farthest out for Bloodboil stacks.
    Fel Rage
    All healers react to the target. DPS continues safely and does not break positioning.
    Return
    After Fel Rage, tanks take the boss back and ranged groups return to the rotation.
    Role notes

    Tanks

    • Swap by stacks and keep the boss away from the raid.

    Ranged

    • Move into the far group only on your assigned rotation.

    Healers

    • Prioritize healing the Fel Rage target immediately.
    • Keep watching the tanks throughout the fight.

    Melee

    • Stay out of frontal attacks, watch Fel Rage and avoid drifting into Bloodboil positions.

    Nerfs: what changed

    • Gurtogg remains a healer and coordination check. In progression, the major improvement usually comes when the raid learns the Bloodboil rhythm.
    Patch 2.1.0Fel RageHealing check
    Reliquary of Souls

    Encounter 6 / 9 · Black Temple

    Reliquary of Souls

    Suffering, Desire and Anger change the rules completely

    No healingInterruptsThreat
    TL;DR: Phase 1: healing does not work, nearest soakers rotate. Phase 2: Spirit Shock is interrupted and Deaden is handled by plan. Phase 3: give the tank a threat lead because aura pressure and aggro mistakes kill the raid quickly.

    Raid priorities

    • Phase 1: do not expect healers to fix it; rotate the tanking player in time.
    • Phase 2: interrupt Spirit Shock; reflect Deaden to the boss or account for it in the burn window.
    • Phase 3: the threat cap is real, do not pass the tank.
    Before the pull
    • Assign Phase 1 tank/soak turns.
    • Assign Spirit Shock interrupts for Phase 2.
    • Remind DPS about Phase 3 threat and aura pressure.
    Mechanics reference
    Essence of Suffering
    Healing is effectively removed. Players manage damage and turns.
    Essence of Desire
    Damage reflect, Spirit Shock interrupts and Deaden punish greedy casting.
    Essence of Anger
    Aura and threat pressure ramp quickly. The tank must stay ahead.
    Phase plan and tactic
    Suffering
    Keep the essence still and swap the tanking player before death. Healing does not fix mistakes.
    Desire
    Spirit Shock must not go through. Deaden is reflected to the boss or used during the planned burn window; DPS watches reflect damage.
    Anger
    The tank builds threat, DPS waits and the raid burns under control before the aura overwhelms everyone.
    Role notes

    Tanks

    • Phase 1 and Phase 3 are completely different. Plan both.

    DPS

    • Mind threat and reflect. This is not just a meter fight.

    Healers

    • Phase 1: expect normal healing not to solve the problem.
    • During intermissions, bring the raid back up quickly.

    Interrupts

    • Spirit Shock interrupts cannot be random.

    Nerfs: what changed

    • Reliquary is a mechanics boss: every phase changes the raid's rules. The checklist therefore focuses on phase-specific restrictions instead of long rotations.
    Patch 2.1.0Three essencesExecution check
    Mother Shahraz

    Encounter 7 / 9 · Black Temple

    Mother Shahraz

    Shadow resistance, Saberlash and Fatal Attraction

    Shadow resistanceFatal AttractionSaberlash
    TL;DR: The raid needs a shadow resistance plan, tanks split Saberlash and Fatal Attraction targets run away from each other immediately. If linked players stay stacked, they die quickly.

    Raid priorities

    • Shadow resistance is checked before the raid, not in front of the boss.
    • Fatal Attraction targets move in different directions immediately.
    • Tanks stand correctly to split Saberlash.
    Before the pull
    • Check shadow resistance gear, buffs and aura.
    • Keep Fatal Attraction movement directions simple.
    • Assign three tanks to split Saberlash.
    Mechanics reference
    Fatal Attraction
    A teleported group is linked together and takes damage from proximity. Spread immediately.
    Saberlash
    Heavy cleave split between multiple tanks.
    Shadow damage
    Shadow resistance significantly reduces healer load from Fatal Attraction and other shadow pressure.
    Phase plan and tactic
    Positioning
    Tanks keep the boss steady and the raid spreads with room for Fatal Attraction.
    Fatal Attraction
    Targets run away from each other immediately. The rest of the raid does not panic-run on top of them.
    Burn
    The rest of the fight is direct. Keep tanks alive and avoid unnecessary deaths from links.
    Role notes

    Tanks

    • Split Saberlash and do not turn the boss onto the raid.

    DPS

    • Fatal Attraction interrupts everything else.

    Healers

    • Keep tanks up and prepare for link target spikes.

    Raid lead

    • Do not pull before the resistance check.

    Nerfs: what changed

    • Mother is often decided before the pull. Shadow resistance and clear Fatal Attraction movement turn the fight from panic running into a manageable healing check.
    Patch 2.1.0Shadow resistanceFatal Attraction
    The Illidari Council

    Encounter 8 / 9 · Black Temple

    The Illidari Council

    Four targets with shared health, each requiring a separate assignment

    Shared HPInterruptsMultiple tanks
    TL;DR: Council shares one health pool, so target choice is more about safety than total DPS. Tank Gathios separately, keep Zerevor away from melee, interrupt Malande's heal and react to Veras poisons.

    Raid priorities

    • Interrupt Lady Malande's Circle of Healing.
    • Zerevor's Arcane Explosion must not hit melee.
    • Keep Gathios' aura and Consecration away from others.
    • Move out of Flamestrike and Blizzard immediately.
    Before the pull
    • Assign Gathios, Malande and Veras pickup jobs. Zerevor needs a ranged/mage-tank answer because melee range is dangerous.
    • Assign Malande interrupt rotation.
    • Mark safe areas and remind the raid that shared HP does not mean free cleave.
    Mechanics reference
    Gathios
    Paladin-style target whose auras and Consecration require a separate position.
    Zerevor
    Mage who punishes melee range with Arcane Explosion and creates ground areas.
    Lady Malande
    Healer/priest. Circle of Healing must be interrupted.
    Veras
    Rogue-style target who vanishes, returns to be tanked and applies poisons.
    Phase plan and tactic
    Pull
    Tanks move targets to their positions. DPS waits until everything is controlled.
    Normal rhythm
    Interrupts rotate, ground effects are dodged and the raid deals damage to the safe target.
    Finish
    Because the health pool is shared, do not panic-swap. Keep the same control to the end.
    Role notes

    Tanks

    • Keep Gathios/Malande controlled and pick Veras back up after Vanish.

    DPS

    • Do not enter Zerevor's melee range.
    • Move from ground effects before finishing a cast.

    Healers

    • Watch all damage sources and react quickly when a player is poisoned.

    Interrupts

    • Malande's heal is priority one.

    Nerfs: what changed

    • Council is a Patch 2.1.0 encounter whose difficulty comes from parallel assignments. Later legacy changes do not alter the TBC progression checklist.
    Patch 2.1.0Shared healthInterrupt check
    Illidan Stormrage

    Encounter 9 / 9 · Black Temple

    Illidan Stormrage

    A long final encounter with different assignments in each phase

    ShearFlamesDemon phase
    TL;DR: P1/P3/P5: the tank must not eat Shear unmitigated. P2: two fire resistance tanks keep Flames of Azzinoth near their own glaives and separated. In demon phase, a warlock/ranged tank takes shadow damage at max range. Maiev's traps help near the end.

    Raid priorities

    • Main tank tracks Shear and keeps active mitigation ready.
    • Phase 2 needs two fire resistance tanks; Flames stay near their own glaives.
    • Demon phase needs a shadow resistance ranged tank, usually a warlock.
    • Shadow Demons are killed immediately because they kill their targets if they connect.
    • Every phase transition is a threat risk. DPS waits.
    Before the pull
    • Confirm the main tank's Shear answer.
    • Check Flame of Azzinoth tanks' fire resistance and positions.
    • Check demon phase warlock shadow resistance, range and healer assignments.
    • Assign Parasitic Shadowfiend position, Shadow Demon priority and Maiev trap call for the end.
    Mechanics reference
    Shear
    If Shear lands without block, parry or dodge, the tank's max HP drops hard and the next auto can kill.
    Flames of Azzinoth
    Two adds in Phase 2. Tank separately, in fire resistance gear and near their own glaives.
    Demon phase
    Illidan deals heavy shadow damage to a ranged tank. Shadow Blast punishes anyone standing near that tank.
    Maiev / Trap
    Maiev helps in the final phase. Traps create windows to control Illidan's enrage pressure.
    Phase plan and tactic
    Phase 1
    The main tank holds Illidan steady and handles Shear correctly. DPS waits for threat.
    Phase 2
    Illidan flies up, glaives stay on the ground and Flames of Azzinoth are tanked separately. The raid stays assigned and dodges Eye Blasts and fire.
    Phase 3/4
    Alternate between normal and demon phases. The warlock tanks Illidan in demon form; the raid holds its assigned positions and kills Shadow Demons immediately.
    Phase 5
    Maiev joins. Use traps and cooldowns deliberately; do not turn the end into panic burn.
    Role notes

    Main tank

    • Shear is the core of the fight. Have an answer ready for every cast.

    FR tanks

    • Keep Flames in place, near glaives and away from each other.

    Warlock tank

    • Max range, shadow resistance and a dedicated healer team. Do not stand in the raid because Shadow Blast splashes.

    DPS/Healers

    • Wait during transitions and keep phase positions. A long fight does not tolerate unnecessary deaths.

    Nerfs: what changed

    • Illidan launched with Black Temple in Patch 2.1.0. Patch 3.0.2 belongs to the Wrath pre-patch, where old raids were broadly reduced in HP and damage.
    • For a TBC checklist, the important points remain Shear, Phase 2 tanks, demon phase ranged tank and transition threat.
    Patch 2.1.0Patch 3.0.2 legacy nerfShearWarlock tank

    Sources and limits

    This Black Temple summary is built from public tactic, overview and patch sources. It is meant to be a raid-time checklist, not a copy of long guide articles.

    1. Warcraft Wiki - Black Temple
      https://warcraft.wiki.gg/wiki/Black_Temple
    2. Warcraft Wiki - High Warlord Naj'entus
      https://warcraft.wiki.gg/wiki/High_Warlord_Naj%27entus
    3. Warcraft Wiki - Teron Gorefiend tactics
      https://warcraft.wiki.gg/wiki/Teron_Gorefiend_(tactics)
    4. Warcraft Wiki - Illidan Stormrage tactics
      https://warcraft.wiki.gg/wiki/Illidan_Stormrage_(tactics)
    5. Icy Veins - Black Temple Raid Guides
      https://www.icy-veins.com/tbc-classic/black-temple-raid-guides
    6. Icy Veins - Reliquary of Souls Guide
      https://www.icy-veins.com/tbc-classic/reliquary-of-souls-reliquary-of-the-lost-guide-strategy-abilities-loot
    7. Icy Veins - Illidan Stormrage Guide
      https://www.icy-veins.com/tbc-classic/illidan-stormrage-guide-strategy-abilities-loot
    8. Wowhead - High Warlord Naj'entus strategy
      https://www.wowhead.com/tbc/guide/high-warlord-najentus-black-temple-bt-strategy-burning-crusade-classic
    9. Warcraft Wiki - Patch 2.1.0
      https://warcraft.wiki.gg/wiki/Patch_2.1.0

    Open limit: if Blizzard publishes a separate Anniversary tuning list for Black Temple, the nerf and tag sections should be checked against it.

    WoW Anniversary