Midnight · Midnight Season 1 · The Voidspire
The Voidspire raid guide
6 boss-specific tactics, progression checklists and documented Retail hotfix history.
How to use this guide
First, read the raid change history and boss's TL; DR. Cards separate core tactics, role responsibilities and only source-verified tuning changes.
The target version is Retail Midnight on August 19, 2026. Hotfixes can change the numbers, but there's no substitute for guesswork in how the mechanics work.
In chronological raid order of The Voidspire Midnight
Midnight's first main raid goes from the base of Voidstorm to the top of Voidspire. Six encounters practice portal placement, add control, two-target balance, and a multi-stage finale.
Quick links
The Voidspire: nerf and change history
The timeline separates the release schedule, bug fixes, flex scaling, and intentional difficulty changes. Undocumented pre/post numbers are not filled with guesswork.
| Date | Documented change | Effect |
|---|---|---|
| 3/17/2026 | Normal, Heroic and the first wing of the raid Finder opened. | Mythic, later raid Finder wings and Story Mode opened in stages from 24th to 31st March. |
| 3/26/2026 | Vorasius activation was delayed and several Vaelgor & Ezzorak, Vanguard and Crown bugs were fixed. | Fixes improved readability and removed incorrect alignments; they are not called number nerfs. |
| 7.-17.4.2026 | The add-health of smaller groups was calculated and the most dangerous abilities of Mythic Salhadaar and Lightblinded Vanguard were eased. | Flex scaling and central walls of Mythic progression lightened. |
| 22.4.–12.6.2026 | Adjusted Crown of the Cosmos' Gravity Collapse damage, enemy health, energy build-up, and berserk time. | The Mythic requirement of the final went down in several rounds. |
In retail raids, the latest Blizzard hotfix and the game's Adventure Journal are the primary source of truth for the numbers.
The Voidspire - bosses in order of progression
Encounter 1 / 6 · The Voidspire
Imperator Averzian
Voidspire stand · Umbral Collapse unlocks adds and portals must be left separate.
Raid priorities
- Mark the three portal lanes and take Collapse to the selected add group.
- Kill the two add quickly and place the remaining portal apart.
- Avoid the boss lanes and keep the lane clear for the next wave.
Before the pull
- Share the tanking, healing and damage responsibilities of the Imperator Averzian encounter before the pull.
- Mark movement, soak and add points: Three add are, Two add's death, Three adjacent portals.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Mark the three portal lanes and take Collapse to the selected add group. The raid lead confirms the next transition with a call.
Kill the two add quickly and place the remaining portal apart. The raid lead confirms the next transition with a call.
Avoid the boss lanes and keep the lane clear for the next wave. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Voidspire raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 2 / 6 · The Voidspire
Vorasius
Voidspire's stand · Blistercreep adds break crystal walls and open safe from Void Breath.
Raid priorities
- Position the boss so that the next wall and addikite are visible.
- Slow down the Blistercreeps but purposefully take them to the right wall.
- Move to the opened safe zone before Breath and use the cooldowns for the final turns.
Before the pull
- Share the tanking, healing and damage responsibilities of the Vorasius encounter before the pull.
- Mark movement, soak and add points: Slam creates an arena, Blistercreeps must be kited, Behind a broken wall, Each round increases.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Position the boss so that the next wall and addikite are visible. The raid lead confirms the next transition with a call.
Slow down the Blistercreeps but purposefully take them to the right wall. The raid lead confirms the next transition with a call.
Move to the opened safe zone before Breath and use the cooldowns for the final turns. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Voidspire raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 3 / 6 · The Voidspire
Fallen-King Salhadaar
Shadow Guard Prison · Void Convergence orbit is killed before the boss and Entropic Unraveling is a burst window.
Raid priorities
- Divide the ranged targets into different orbit lanes and slow down the orbit.
- Dodge the beams in a uniform direction of movement.
- Save damage cooldowns for the 20 second Unraveling window.
Before the pull
- Share the tanking, healing and damage responsibilities of the Fallen-King Salhadaar matchup before the pull.
- Mark movement, soak and add points: Concentrated Void orb, boss reaching orb, Hundred energy Entropic, Salhadaar takes Unraveling.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Divide the ranged targets into different orbit lanes and slow down the orbit. The raid lead confirms the next transition with a call.
Dodge the beams in a uniform direction of movement. The raid lead confirms the next transition with a call.
Save damage cooldowns for the 20 second Unraveling window. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Voidspire raid.
- 17.4. Mythic Shadow Fracture's cast was extended from 9 seconds to 12 seconds and the interrupt window was clarified.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 4 / 6 · The Voidspire
Vaelgor & Ezzorak
Corrupted Dragons · Level the health of two dragons, remove Dread Breath and reduce Gloom with soak.
Raid priorities
- Distribute damage evenly to both dragons.
- The Breath target is removed from the group and the Gloom soaks are refilled in a controlled manner.
- Group up raid Radiant Barrier in the mid phase and continue with the balanced cleave.
Before the pull
- Share the tanking, healing and damage responsibilities of the Vaelgor & Ezzorak matchup before the pull.
- Mark movement, soak and add points: Too much health difference, Dread Breath is directed, Gloom-orb's Soak reduces, Radiant Barrier protects.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Distribute damage evenly to both dragons. The raid lead confirms the next transition with a call.
The Breath target is removed from the group and the Gloom soaks are refilled in a controlled manner. The raid lead confirms the next transition with a call.
Group up raid Radiant Barrier in the mid phase and continue with the balanced cleave. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Voidspire raid.
- A separate verified number nerf is not claimed without a hotfix or patch source from Blizzard.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 5 / 6 · The Voidspire
Lightblinded Vanguard
Light-Blinded Vanguard · The 100 energy abilities of the three bosses are handled separately and health is kept under control.
Raid priorities
- Mark the bosses and distribute interrupts and dispels before the pull.
- Switch damage to an unprotected target and exit Consecration.
- Time raid cooldowns on overlapping 100 energy abilities.
Ennen the pull
- Share the tanking, healing and damage responsibilities of the Lightblinded Vanguard encounter before the pull.
- Mark movement, soak and add points: Lightblood, Bellamy and, Divine Shield and, Execution Sentence requires, Each boss 100.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Mark the bosses and distribute interrupts and dispels before the pull. The raid lead confirms the next transition with a call.
Switch damage to an unprotected target and exit Consecration. The raid lead confirms the next transition with a call.
Time raid cooldowns on overlapping 100 energy abilities. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Voidspire raid.
- 17.4. Mythic Avenger's Shield targets halved from eight to four, Tyr's Wrath absorb reduced by 17% and Sacred Toll damage reduced by 15%.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Encounter 6 / 6 · The Voidspire
Crown of the Cosmos
The pinnacle of Voidspire · Three stages, three minibosses, Alleria and Rift Simulacrum require precise transitions.
Raid priorities
- Agree is the order of killing minibosses and interrupts.
- Leave the permanent areas on the edge and keep the mid lane open.
- Time Bloodlust and defensives to the most dangerous energy cycles of Alleria and Simulacrum.
Before the pull
- Share the tanking, healing and damage responsibilities of the Crown of the Cosmos encounter before the pull.
- Mark movement, soak and add points: In the first stage, Demiar,, Void Expulsion and, Rift Simulacrum and, Transitions between stages.
- Check the difficulty Adventure Journal and the latest hotfixes, as Retail tuning may change weekly.
- Agree on Bloodlust/Heroism and raid and personal defensive windows.
Mechanics reference
Phase plan and tactic
Agree is the order of killing minibosses and interrupts. The raid lead confirms the next transition with a call.
Leave the permanent areas on the edge and keep the mid lane open. The raid lead confirms the next transition with a call.
Time Bloodlust and defensives to the most dangerous energy cycles of Alleria and Simulacrum. The raid lead confirms the next transition with a call.
Role notes
Tanks
- Keep the boss direction and dangerous adds out of the raid; change by tank buff or energy cycle.
- Announce taunts, movement and big defensives to healers in advance.
Healers
- Distribute dispels, target healing and raid cooldowns before the pull.
- Prepare for predictable raid damage with energy, mid phase or add wave.
Melee DPS
- Avoid the front cones and keep the movement path even in a tight cleave.
- Switch to priority add right from the call; uptime does not override soak or dodge responsibility.
Ranged DPS
- Spread in a controlled manner and take care of orbits, adds and targets that spawn in the distance.
- Leave the permanent areas on the edge marked by the raid lead.
raid utility
- Agree is interrupt, dispel, stun, slow, grip and immunity rotations.
- Only use combat Resurrection if the roleplay of the next mandatory mechanic is otherwise broken.
Nerfs: what changed
- Read the boss-specific change along with the updated timeline of The Voidspire raid.
- In April–June, Mythic health and energy accumulation were reduced, berserk time was increased by 15 seconds, and Gravity Collapse damage was reduced by 10%.
- Launch, bug fixing, flex scaling and actual tuning changes are kept separate.
Sources and version limit
The number of bosses, release times and change history have been checked from Blizzard's releases and hotfixes. Usenno's mechanics have been cross-checked from the up-to-date raid guides describing the live Adventure Journal.
- Blizzard — Midnight raid overview and schedule
worldofwarcraft.blizzard.com/en-us/news/24264416/midnight-raid-overview-and-schedule - Blizzard — Season 1 hotfix Archive
worldofwarcraft.blizzard.com/en-us/news/24266320 - Blizzard — later Midnight hotfixes
worldofwarcraft.blizzard.com/en-us/news/24276957 - Wowhead — The Voidspire overview
www.wowhead.com/guide/midnight/raids/the-voidspire-overview-location-rewards-bosses
Updated 8/19/2026. The guide does not claim post-release changes until they are officially documented.