World of Warcraft Classic / Anniversary - raid notes
wow-anniversary.fi
Compact raid notes for raid leaders, role checks and quick refreshes before the pull.
World of Warcraft Classic / Anniversary - raid notes
Compact raid notes for raid leaders, role checks and quick refreshes before the pull.
Each raid page is built as a raid-night checklist: TL;DR, key priorities, pre-pull setup, phase notes, role reminders and a quick mechanics reference.
The notes are meant to support your raid, not replace your own calls. They highlight the decisions worth agreeing before a pull and the mistakes worth checking after a wipe.
English pages are published only when the matching source data is reviewed. Missing translations stay out of the sitemap and language links.
Published localized raid pages
English raid notes now cover the current Karazhan, Tier 4, Tier 5 and Tier 6 raid pages. Article translations remain in review until they have been checked separately.
Tier 6 · 25-player
Black Temple starts with healing and stamina checks, moves into movement and add control, and becomes more assignment-heavy near the end. The first two bosses test basic discipline, the middle of the raid checks individual execution, and the final three bosses need clear tank, interrupt and resistance plans.
Tier 4 · 25-player
Gruul's Lair is short, but it can fall apart quickly. The first encounter checks pull planning, crowd control and several tanks reacting at once. The second encounter is cleaner execution: spread, move from Cave In and play every Shatter calmly.
Tier 4 · 10-player
Karazhan starts with stable and banquet encounters, then adds more control checks, movement pressure and role discipline. Moroes tests crowd control and kill order, Maiden checks dispels and spread, Opera changes by weekly variant, and the back half asks for clearer calls on Aran, Netherspite, Prince and Nightbane.
Tier 4 · 25-player
The encounter opens with five Hellfire Channelers. Split them, interrupt the dangerous casts and kill them in a stable order before Magtheridon fully takes over the room. Once the boss is active, the fight becomes a cube rhythm: every Blast Nova is stopped by all five Manticron Cubes being activated at the same time.
Tier 6 · 25-player
Mount Hyjal is built around four base-defense sections and the final Archimonde encounter. Each of the first four bosses is preceded by eight trash waves. The first two bosses are fought in the Alliance camp, the next two in the Horde camp, and Archimonde has his own area.
Tier 5 · 25-player
SSC did not become easier through one single change. In original TBC the first major wave was Patch 2.1.0, while later 2.2.0 and 2.4.0 changes affected loot, badges, tokens and access. In TBC Classic, SSC first opened in a pre-2.1-style state, then moved to the Original TBC 2.4.3 post-nerf state on 14 December 2021.
Tier 5 · 25-player
The Eye is a four-boss raid that ramps sharply toward Kael'thas. Al'ar tests movement and tank assignments, Void Reaver is a threat and dodge check, Solarian adds debuff and add control, and Kael'thas combines positioning, weapon use, interrupts, Phoenix Eggs and Gravity Lapse into one pull.
Coming later
News translations are already tracked as review sources, but they stay out of production until manual language review.
Coming later
A later content area once the raid and article localization workflow is stable.