World of Warcraft: The Burning Crusade Classic - Karazhan

Karazhan raid notes

A 10-player raid checklist for boss pulls, role reminders, optional encounters and pre/post-nerf notes.

English10-player raidRole notesPre/Post-nerf

How to use this in raid

Open the encounter you are about to pull, read the TL;DR and raid priorities first, then check setup, roles, mechanics and nerf notes.

Karazhan is a long raid. These notes are meant to keep common wipe points visible, not to force one exact route or positioning plan.

Raid rhythm

Karazhan starts with stable and banquet encounters, then adds more control checks, movement pressure and role discipline. Moroes tests crowd control and kill order, Maiden checks dispels and spread, Opera changes by weekly variant, and the back half asks for clearer calls on Aran, Netherspite, Prince and Nightbane.

For raid lead: Assign crowd control before Moroes, check the Opera variant, set Netherspite beam rotations before the pull and remind the raid about Prince and Nightbane movement before those bosses start.

Pre/Post-nerf in short

Karazhan did not receive one single raid-wide nerf package. The changes came in smaller waves: some made fights fairer, some removed cheese and some fixed loot or reset issues.

AreaDocumented changePractical impact
MaidenHoly Wrath, Holy Fire and Repentance received several fixes.Fewer unfair melee and tank deaths.
OperaRomulo and Julianne became more stable, and Big Bad Wolf immunity cheese was removed.The variant still needs the correct tactic.
CuratorEvocation and anti-kite behavior were adjusted.The end is cleaner but not automatic.
IllhoofSacrifice, Kil'rek and imp pressure became more manageable.The fight is less random, but chains still matter.
Shade / Netherspite / PrinceSeveral fairness and anti-cheese fixes.Fewer odd wipes, fewer safe exploits.
NightbaneSkeletons, fear behavior, Smoking Blast and Rain of Bones changed.Still dangerous, but more controlled than early versions.

Anniversary's Tier 4 post-nerf direction is best read through documented late-TBC behavior. Blizzard has not published a boss-by-boss Anniversary diff for Karazhan.

Attumen the Huntsman

Encounter 1 / 12 · Karazhan

Attumen the Huntsman

A stable encounter where Midnight and Attumen merge into one mounted boss.

2 tanksCleaveCurse dispel
TL;DR: Start on Midnight, pick up Attumen as soon as he joins, keep the cleave turned away from the raid and remove the curse quickly. Once Attumen mounts Midnight, the fight continues as a single-target boss.

Raid priorities

  • Two tanks make the opening clean: one starts on Midnight and the other catches Attumen when he spawns.
  • Melee stays to the side or behind the boss and never stands in front of the cleave.
  • Curse dispels happen quickly, especially on tanks and physical DPS.
Before the pull
  • Clear the stable area calmly before the boss pull.
  • Decide which tank starts on Midnight and which tank picks up Attumen.
  • Make sure a mage or druid is ready to remove curses.
Mechanics reference
Shadow Cleave
A frontal cleave. Tank Attumen facing away from the raid.
Intangible Presence
A curse that reduces the affected player's chance to hit. Remove it quickly.
Berserker Charge
During the mounted phase, Attumen can charge a player who is farther away.
Phase plan and tactic
Pull
Pull Midnight to a controlled spot and keep the raid to the side or behind.
Attumen joins
The off-tank picks up Attumen immediately and turns the cleave away from the raid. DPS can cleave if threat stays under control.
Mounted phase
When Attumen mounts Midnight, tank the encounter as one target. Keep dispelling curses and avoid the front of the boss.
Role notes

Tanks

  • Keep the cleave away from the raid.
  • Be ready for Attumen's spawn.

DPS

  • Do not start on Attumen before the tank has him.
  • Melee stays to the side or behind.

Healers

  • Keep both tanks stable during the opening.
  • React to charge and cleave damage.

Dispels

  • Remove the curse immediately, especially from tanks and physical DPS.

Nerfs: what changed

  • The documented TBC change was small: Midnight became immune to bleed effects in patch 2.0.10.
  • The practical tactic is the same in pre-nerf and post-nerf contexts.
Patch 2.0.10Midnight bleed immunityAttumen patch history
Moroes

Encounter 2 / 12 · Karazhan

Moroes

A council-style fight where crowd control and kill order decide the opening.

Crowd controlKill orderGarroteBleed
TL;DR: Mark the guests, lock down crowd control and kill the assigned adds one at a time. Keep two tanks high on threat for Gouge, avoid breaking crowd control with AoE and handle Garrote targets with healing, defensives or immunities.

Raid priorities

  • Crowd control and kill order must be assigned before the pull.
  • Two tanks stay high on Moroes threat so Gouge does not send him into healers or DPS.
  • Garrote targets need to be noticed early. It is a long bleed and not a normal dispel target.
  • Do not break crowd control with cleave, DoTs or loose AoE.
Before the pull
  • Identify the four guests and mark the kill order.
  • Assign Shackle, trap, fear or other available crowd control before the pull.
  • Decide who tracks Garrote targets and when to use defensives, immunities or Blessing of Protection.
  • Set the tank plan: one tank holds Moroes while the other builds threat and controls the active add.
Mechanics reference
Garrote
After Vanish, Moroes places a long bleed on a random player. It needs healing, a defensive or an immunity rather than a normal dispel.
Vanish
Moroes disappears briefly, applies Garrote and then returns. Tanks must be ready to pick him back up.
Gouge
Moroes can Gouge the current tank and temporarily swap to the next threat target.
Blind
A poison-style control effect. Remove it quickly if it hits a tank, healer or crowd-control player.
Guests
The four guests vary by lockout. Some heal, some apply melee or spell pressure. The fight gets much easier once the first adds die cleanly.
Phase plan and tactic
Pull
Pull Moroes and the first kill target into a controlled position while the other guests are controlled immediately.
Add control
Kill the assigned adds one by one. The raid lead should call swaps because random DoTs, cleave and AoE break crowd control easily.
Vanish and Garrote
When Moroes vanishes, healers find the Garrote target and tanks prepare to take him back. Several Garrotes will start to tax healing quickly.
Moroes alone
Once the adds are dead or stable, focus Moroes. Keep tanks high on threat until the end.
Role notes

Tanks

  • Keep Moroes and the active add away from crowd-controlled targets.
  • Both tanks need threat on Moroes for Gouge.
  • Pick the boss back up quickly after Vanish.

DPS

  • Follow the kill order exactly.
  • Avoid cleave, DoTs and AoE near crowd-controlled targets.
  • Wait for stable threat before using burst.

Healers

  • Track Garrote targets throughout the fight.
  • Expect split tank damage at the start.
  • Cleanse Blind quickly if your raid has the right tool.

Crowd control

  • Refresh crowd control early and call if it breaks.
  • Keep your assigned add locked down even if the kill target changes.
  • Do not stand where cleave or AoE will splash onto your target.

Nerfs: what changed

  • No clear boss-specific TBC nerf was found for Moroes.
  • The pre/post difference is mostly gear, crowd-control routine and how well the raid survives the Garrote load.
  • The core tactic remains add control, tank threat management and Garrote awareness.
No documented 2.x boss nerfMoroes patch historyPatch 2.0.3 added
Maiden of Virtue

Encounter 3 / 12 · Karazhan

Maiden of Virtue

A positioning, dispel and Repentance check in the middle of Karazhan.

SpreadDispelRepentanceHoly Fire
TL;DR: Spread around the room, dispel Holy Fire immediately and agree how healers handle Repentance. The tank keeps Maiden centered, melee accepts controlled Holy Ground damage and the raid avoids stacking for Holy Wrath.

Raid priorities

  • Holy Fire is dispelled immediately. A late dispel can kill the target fast.
  • The raid stays spread so Holy Wrath does not chain through multiple players.
  • Healers agree who breaks Repentance with Holy Ground and who keeps pre-healing on the tank.
  • The tank keeps the boss centered and avoids unnecessary movement.
Before the pull
  • Assign Holy Fire dispels before the pull.
  • Place healers so the tank stays in range without forcing the raid to stack.
  • Agree who can break Repentance with a Holy Ground tick if needed.
  • Tank Maiden in the middle and keep the boss stable.
Mechanics reference
Holy Fire
A heavy magic DoT on a random player. Dispel it immediately.
Repentance
Briefly stuns the raid. In the post-2.1.0 version the current target should not be hit, but healers still need to resume quickly.
Holy Ground
The aura around Maiden deals damage and silences casters nearby. It can break Repentance, but casters should not stand in it without a reason.
Holy Wrath
Chain holy damage. Poor spread makes the damage stack up quickly.
Phase plan and tactic
Positioning
The tank keeps Maiden in the middle. Ranged and healers spread around the room while melee stays on the boss.
Dispel routine
Holy Fire is removed before normal healing priorities, because the DoT is the common sudden-death point.
Repentance
Keep HoTs or other pre-healing on the tank before Repentance. A healer can take a Holy Ground tick if the raid uses that plan.
Finish
There is no major phase change. Keep spreading, keep dispelling and do not let Repentance windows kill the tank.
Role notes

Tank

  • Keep Maiden centered.
  • Plan for Repentance windows with cooldowns or healer pre-casts.
  • Do not move the boss out of healer range.

Melee

  • Accept controlled Holy Ground damage near the boss.
  • Do not drag pressure into ranged or healer groups.
  • Use personal survival if healers are in Repentance.

Ranged

  • Keep distance from other players for Holy Wrath.
  • Stay out of Holy Ground unless assigned.
  • Do not stack the whole group on one pillar.

Healers

  • Dispel first when Holy Fire lands.
  • Pre-heal the tank before Repentance.
  • Agree who breaks Repentance if the raid needs it.

Nerfs: what changed

  • A February 2007 hotfix fixed cases where Maiden could despawn on reset.
  • Patch 2.0.10 tuned Holy Wrath and Holy Fire interactions and reduced unfair melee and tank deaths.
  • Patch 2.1.0 fixed a Repentance bug where the current target could be hit.
  • Post-nerf Maiden is still a positioning and dispel check, but the random-death edges are easier to manage.
Hotfix 16 Feb 2007Patch 2.0.10Patch 2.1.0Maiden patch history
Opera Event

Encounter 4 / 12 · Karazhan

Opera Event

One weekly event, three possible scripts and three different wipe patterns.

VariantAdd controlInterrupts
TL;DR: Check the weekly variant before the pull. Wizard of Oz is about control and target order, Big Bad Wolf is about kiting during Little Red Riding Hood, and Romulo and Julianne is about interrupts and killing both bosses close together.

Raid priorities

  • Confirm the active variant before assignments.
  • Do not use the same pull plan for all Opera scripts.
  • Interrupt heals and dangerous casts immediately.
  • In Romulo and Julianne, both bosses must die close together.
Before the pull
  • Check which Opera variant is active.
  • Assign interrupts for Julianne or The Crone when relevant.
  • Set a clear target order for Wizard of Oz.
  • Remind everyone how to kite Big Bad Wolf if they become Little Red Riding Hood.
Mechanics reference
Wizard of Oz
Several characters are active. Control Roar, manage Tinhead, kill targets in a clean order and be ready for The Crone.
Big Bad Wolf
A player becomes Little Red Riding Hood and must kite the boss without running through the raid.
Romulo and Julianne
Julianne heals and casts dangerous spells, Romulo applies melee pressure. They must die close together in the final act.
Phase plan and tactic
Wizard of Oz
Control or slow the dangerous targets, kill Dorothee/Tito pressure cleanly and keep enough control ready for The Crone.
Big Bad Wolf
The transformed player runs a clean kite path. Everyone else gives space and keeps damage steady without body-blocking the target.
Romulo and Julianne
Interrupt Julianne's heal, manage Romulo's melee pressure and bring both bosses down together after they revive.
Variant notes

Wizard of Oz

Control-heavy variant with several active characters.

  • Control Roar if possible.
  • Watch Tinhead's movement and rust rhythm.
  • Handle The Crone after the first part is stable.

Big Bad Wolf

Kiting variant where one player becomes Little Red Riding Hood.

  • The target kites immediately.
  • Do not stand in the kite path.
  • Healers track the transformed player.

Romulo and Julianne

Two-boss variant with interrupts and a simultaneous-kill requirement.

  • Interrupt Eternal Affection.
  • Dispel or manage buffs when possible.
  • Kill both bosses close together.
Role notes

Tanks

  • Pick up Romulo quickly if that variant is active.
  • Keep active mobs away from controlled targets.
  • Be ready for target swaps in Wizard of Oz.

DPS

  • Follow the variant-specific target order.
  • Stop breaking crowd control.
  • Control burst so Romulo and Julianne die together.

Healers

  • Track the Little Red Riding Hood target.
  • Expect scattered damage in Wizard of Oz.
  • Prepare for burst when Romulo is active.

Interrupts/CC

  • Julianne's heal is the priority interrupt.
  • Keep Wizard of Oz control assignments active.
  • Call if a control target breaks loose.

Nerfs: what changed

  • Romulo and Julianne received tuning and bug fixes that made the event more stable.
  • Big Bad Wolf immunity tricks were removed, so the kiting plan remains important.
  • The core tactic is still variant recognition and clean execution rather than raw DPS.
Opera patch historyRomulo and Julianne tuningBig Bad Wolf anti-cheese
The Curator

Encounter 5 / 12 · Karazhan

The Curator

A mana-cycle fight built around Astral Flare control and Evocation burn windows.

Astral FlaresEvocationHateful Bolt
TL;DR: Kill Astral Flares quickly, keep the Hateful Bolt target healthy and save burst for Evocation. At 15%, Curator stops the normal rhythm and the raid burns the boss down while healing gets heavier.

Raid priorities

  • Astral Flares die fast. Loose flares create the real raid damage.
  • The assigned Hateful Bolt target or soaker stays healthy.
  • Major damage cooldowns are strongest during Evocation.
  • At 15%, stop waiting for another clean cycle and finish the boss.
Before the pull
  • Assign ranged players to swap quickly to Astral Flares.
  • Agree who is expected to soak or survive Hateful Bolt pressure.
  • Save damage cooldowns for Evocation unless the raid has a clear reason to use them earlier.
  • Remind melee not to chase bad flare paths through avoidable damage.
Mechanics reference
Astral Flare
Adds that spawn throughout the fight. They must die before they overwhelm healers.
Evocation
Curator becomes highly vulnerable while refilling mana. This is the main burn window.
Hateful Bolt
A heavy bolt that pressures the assigned high-health target or soaker. Keep that player ready and healed.
15% burn
The fight changes into a final burn where damage and healing pressure rise.
Phase plan and tactic
Normal cycle
Kill every Astral Flare as it spawns while keeping steady damage on Curator.
Evocation
When Curator Evocates, use burst and trinkets. This is where the raid gains most of the timer.
Final burn
At 15%, commit to the kill. Keep the soaker alive and finish before the damage overwhelms the raid.
Role notes

Tank

  • Keep Curator stable and predictable.
  • Do not drag the boss around during flare swaps.

DPS

  • Swap to Astral Flares immediately.
  • Save burst for Evocation.
  • Do not tunnel the boss while adds are loose.

Healers

  • Track the Hateful Bolt target.
  • Expect raid spikes when flares live too long.
  • Prepare for heavier healing at 15%.

Raid lead

  • Call flare swaps clearly.
  • Call Evocation burst.
  • Call the final burn at 15%.

Nerfs: what changed

  • Curator received anti-kite fixes and Evocation behavior changes through early TBC patches.
  • The 15% transition makes the end cleaner, but it does not remove the need to kill flares.
  • The practical post-nerf tactic is still add control into Evocation burn windows.
Patch 2.0.10Patch 2.1.0Curator patch history
Servants' Quarters

Encounter 6 / 12 · Karazhan

Servants' Quarters

Optional beast wing with one random miniboss after the room is cleared.

OptionalMinibossTrash control
TL;DR: Clear the beast packs carefully and identify which miniboss appears: Hyakiss, Rokad or Shadikith. The encounter is optional, but sloppy trash pulls can still cost more time than the boss itself.

Raid priorities

  • Do not chain-pull the room without control.
  • Identify the miniboss before using cooldowns.
  • Keep the boss away from uncleared packs.
  • Treat the wing as optional value, not a reason to wipe the raid.
Before the pull
  • Clear enough space before engaging the miniboss.
  • Confirm whether the spawn is Hyakiss, Rokad or Shadikith.
  • Keep poison, disease or movement tools ready depending on the spawn.
Mechanics reference
Hyakiss
Spider-style pressure with web and poison themes. Keep the target stable and clean what can be removed.
Rokad
A direct melee miniboss. Tank it cleanly and heal through steady damage.
Shadikith
A mobile bat-style boss with charge and disruption. Keep the group spread enough to avoid messy overlap.
Phase plan and tactic
Clear first
The danger is usually bad trash management. Pull packs into safe space and avoid extra mobs.
Miniboss
Once the spawn is known, use the matching plan: cleanse and stabilize Hyakiss, tank Rokad directly, and give Shadikith room.
Finish
Do not drag the miniboss through uncleared packs. Finish the optional loot safely.
Variant notes

Hyakiss the Lurker

Spider miniboss with web and poison-style pressure.

  • Keep the tank stable.
  • Remove what your comp can remove.
  • Avoid letting the fight drift into uncleared trash.

Rokad the Ravager

Simple melee pressure check.

  • Tank it in cleared space.
  • Heal through the steady hits.
  • Do not overcomplicate the fight.

Shadikith the Glider

Mobile miniboss with charge-style disruption.

  • Give the boss room.
  • Do not stack unnecessarily.
  • Recover quickly after movement.
Role notes

Tank

  • Pull into cleared space.
  • Keep the miniboss away from extra packs.

DPS

  • Do not break into nearby trash.
  • Swap targets only when the tank has control.

Healers

  • Expect uneven damage on Hyakiss or Shadikith.
  • Keep dispel tools ready if useful.

Utility

  • Use slows, cleanses or control if the active miniboss calls for it.

Nerfs: what changed

  • Servants' Quarters is more about optional-room tuning and trash safety than a major boss-specific nerf package.
  • The post-nerf context does not change the basic plan: clear safely and handle the active miniboss.
Optional encounterKarazhan patch contextTrash control
Terestian Illhoof

Encounter 7 / 12 · Karazhan

Terestian Illhoof

Sacrifice chains, Kil'rek and imp control decide whether the room stays stable.

SacrificeDemon ChainsImp AoE
TL;DR: Break Demon Chains immediately when a player is sacrificed, control or cleave the imps and keep Kil'rek handled. The fight is clean when the Sacrifice target is freed fast and imps never take over the room.

Raid priorities

  • Demon Chains are the top priority every time.
  • Imp AoE must be steady and controlled.
  • Kil'rek is tanked or controlled so it does not disrupt healers.
  • Do not tunnel the boss through an active Sacrifice.
Before the pull
  • Assign fast swaps to Demon Chains.
  • Set the imp AoE plan.
  • Decide who handles Kil'rek.
  • Place the raid so chain swaps and imp control are quick.
Mechanics reference
Sacrifice / Demon Chains
A player is chained and takes heavy damage. The chains must die immediately.
Kil'rek
Illhoof's demon companion. Killing or controlling it changes the pressure on the boss window.
Imps
Constant small adds. If they are not controlled, raid damage gets out of hand.
Phase plan and tactic
Opening
Tank Illhoof and Kil'rek in a stable position while AoE players settle into imp control.
Sacrifice
Every Sacrifice call is a hard target swap. Chains die before boss damage continues.
Sustain
Keep imps under control, use Kil'rek windows well and finish the boss without missing a Sacrifice target.
Role notes

Tanks

  • Keep Illhoof and Kil'rek controlled.
  • Do not move the boss away from chain swap range.

DPS

  • Swap to Demon Chains instantly.
  • Keep AoE on imps consistent.
  • Use burst when chains are clear.

Healers

  • React hard to Sacrifice targets.
  • Expect raid damage if imps live too long.

AoE/Utility

  • Warlocks and AoE classes keep imps from flooding the room.
  • Call if chain target damage is falling behind.

Nerfs: what changed

  • Patch history reduced some rough edges around Sacrifice, Kil'rek and imp pressure.
  • Post-nerf Illhoof is more controlled, but missed Demon Chains still wipe raids quickly.
Patch 2.1.0Sacrifice fixesIllhoof patch history
Shade of Aran

Encounter 8 / 12 · Karazhan

Shade of Aran

A caster fight without a normal threat table: movement discipline matters more than tanking.

No threat tableInterruptsMovement
TL;DR: Interrupt dangerous casts, stop moving during Flame Wreath, run away after the Arcane Explosion pull-in and avoid Blizzard. At 40%, elementals join and must be controlled or killed quickly.

Raid priorities

  • Do not move during Flame Wreath.
  • Run out after the Arcane Explosion pull-in.
  • Interrupt key Frostbolt and Fireball casts without wasting every interrupt at once.
  • Control or kill elementals quickly at 40%.
Before the pull
  • Assign interrupt order.
  • Remind everyone that Flame Wreath punishes movement.
  • Set a plan for the 40% elementals.
  • Make sure players know to run from Arcane Explosion after the pull-in.
Mechanics reference
Flame Wreath
Players affected must not move until the effect is safe. Movement can trigger lethal explosions.
Arcane Explosion
Aran pulls players in and starts a large explosion. Run out immediately.
Blizzard
A moving storm around the room. Watch its path and move calmly.
Elementals
At 40%, water elementals spawn. Control, banish or kill them depending on your comp.
Phase plan and tactic
Caster control
The raid handles Aran like a caster-control encounter, not a tank-and-spank fight. Interrupts reduce healer strain.
Movement checks
Flame Wreath means stop, Arcane Explosion means run, Blizzard means adjust without panic.
Elementals and finish
At 40%, handle the elementals cleanly and finish Aran while keeping the same movement rules.
Role notes

Interrupts

  • Use an assigned order.
  • Keep interrupts for dangerous casts.
  • Do not move if Flame Wreath is active on you.

DPS

  • Keep damage steady without ignoring mechanics.
  • Swap or control elementals at 40%.

Healers

  • Expect random raid damage.
  • Recover quickly after Arcane Explosion and elemental spawns.

Everyone

  • Stop for Flame Wreath.
  • Run from Arcane Explosion.
  • Avoid Blizzard.

Nerfs: what changed

  • Shade of Aran received fairness and behavior fixes through TBC's patch history.
  • The fight remains a mechanics check: movement mistakes still kill players in post-nerf form.
Patch 2.1.0Shade of Aran patch historyMovement check
Netherspite

Encounter 9 / 12 · Karazhan

Netherspite

A beam-rotation fight where missed assignments snowball quickly.

BeamsRotationBanish phase
TL;DR: Assign players to red, green and blue beams before the pull. Rotate beam soakers cleanly, avoid letting Netherspite receive the beams, and handle the banish phase calmly before the next portal phase starts.

Raid priorities

  • Beam assignments are decided before the pull.
  • The red beam must be controlled by a tank or assigned soaker.
  • The blue beam is powerful but dangerous if a player holds it too long.
  • Do not let Netherspite stand in beams uncontested.
Before the pull
  • Assign red, green and blue beam rotations.
  • Set backup players for each beam.
  • Explain when players swap out to drop dangerous stacks.
  • Agree how the raid moves during banish phase.
Mechanics reference
Portal phase
Three beams spawn and must be intercepted by assigned players. Each beam changes the player and Netherspite differently.
Red beam
The tank beam. It controls boss focus and survivability, so it cannot be left unmanaged.
Blue beam
A strong damage beam with dangerous incoming-damage tradeoffs. Rotate carefully.
Banish phase
Netherspite becomes banished and the raid handles movement and breath-style pressure before portals return.
Phase plan and tactic
Portal phase
Assigned players step into beams immediately and rotate out on the agreed timing.
Beam swaps
Call swaps early. Backups step in if the assigned player dies or is out of position.
Banish phase
Reset positioning, avoid avoidable damage and prepare for the next portal phase.
Role notes

Tanks/Red beam

  • Control the red beam timing.
  • Call if a backup needs to take over.

DPS/Blue beam

  • Use the damage window without holding the beam too long.
  • Swap on the assigned call.

Healers/Green beam

  • Follow the healing-beam rotation.
  • Watch players with high beam stacks.

Everyone

  • Do not cross into the wrong beam casually.
  • Use banish phase to reset cleanly.

Nerfs: what changed

  • Netherspite received behavior and line-of-sight related fixes during TBC's patch history.
  • Post-nerf play is still defined by beam rotations and clean phase resets.
Patch 2.1.0Netherspite patch historyBeam rotation
Chess Event

Encounter 10 / 12 · Karazhan

Chess Event

A control event where players move pieces instead of playing their normal classes.

Vehicle-style controlKing safetyMedivh cheats
TL;DR: Control important pieces, protect your king and react when Medivh cheats. Move pieces out of bad squares, keep healers and damage pieces useful, and kill the enemy king without abandoning your own.

Raid priorities

  • Someone reliable controls the king.
  • Move pieces out of Medivh's fire or cheat effects.
  • Keep healing pieces active.
  • Do not tunnel the enemy king while your own king is exposed.
Before the event
  • Assign players to king, healers and key damage pieces.
  • Explain that piece abilities matter more than normal class buttons.
  • Keep extra players ready to take over if someone disconnects or leaves a piece.
Mechanics reference
Piece control
Players control chess pieces with their own abilities and movement limits.
King
Your king must survive. Losing it ends the event.
Medivh's cheats
Medivh can create bad board states, including dangerous squares. React by moving pieces.
Phase plan and tactic
Opening
Move the king and key pieces into safer positions while keeping healers available.
Pressure
Use damage pieces to pressure the enemy king without overextending.
Cheats
When Medivh cheats, move threatened pieces and stabilize before pushing again.
Role notes

King controller

  • Keep the king safe.
  • Use king abilities intentionally.
  • Do not stand in dangerous board effects.

Healer pieces

  • Keep the king and key pieces alive.
  • Stay in useful range.

Damage pieces

  • Pressure the enemy king.
  • Do not block your own board.

Backups

  • Take over abandoned pieces.
  • Help recover after cheats.

Nerfs: what changed

  • Chess Event changes are mostly event-behavior and loot-context fixes rather than a normal boss nerf.
  • The practical tactic stays the same: control pieces, protect the king and react to cheats.
Chess Event patch historyBadge and loot contextEvent control
Prince Malchezaar

Encounter 11 / 12 · Karazhan

Prince Malchezaar

A three-phase fight where Infernal placement can decide the pull.

InfernalsEnfeebleShadow Nova
TL;DR: Tank Prince in a stable spot, keep the raid spread enough for Enfeeble into Shadow Nova and move when Infernals block the area. Phase 2 hits the tank harder, and Phase 3 adds more chaos with axes and Infernal pressure.

Raid priorities

  • Enfeeble targets move away from Shadow Nova danger.
  • The raid relocates when Infernals make the current area unsafe.
  • Phase 2 tank damage is the healer check.
  • Do not greed casts or melee uptime when an Infernal cuts off the safe space.
Before the pull
  • Choose a tank position that gives the raid room to dodge Infernal zones.
  • Remind the raid how Enfeeble and Shadow Nova interact.
  • Plan a fallback position if Infernals block the main spot.
Mechanics reference
Enfeeble
Reduces several players to very low health. They must avoid follow-up damage, especially Shadow Nova.
Shadow Nova
A large knockback and damage pulse. Enfeeble targets cannot be hit by it.
Infernals
Land around the area and create dangerous zones. Bad Infernal RNG can force movement.
Phase 2
Prince hits the tank harder. Healers and tank cooldowns matter more.
Phase plan and tactic
Phase 1
Settle positioning, respect Enfeeble and move if Infernals cut off the safe area.
Phase 2
Tank damage rises. Healers focus the tank and DPS avoids unnecessary movement mistakes.
Phase 3
Keep the same Enfeeble discipline while handling axes and Infernal pressure until the boss dies.
Role notes

Tank

  • Keep Prince stable.
  • Be ready for heavier Phase 2 damage.
  • Move only when Infernal placement forces it.

DPS

  • Respect Enfeeble and Shadow Nova.
  • Do not greed through unsafe Infernal zones.
  • Keep damage steady in Phase 3.

Healers

  • Prepare for Phase 2 tank spikes.
  • Watch Enfeeble targets after movement.
  • Keep range while avoiding Infernal zones.

Raid lead

  • Call relocations early.
  • Remind Enfeeble targets to stay safe.

Nerfs: what changed

  • Prince received bug and fairness fixes through Karazhan's patch history.
  • The fight remains heavily shaped by Infernal placement and Enfeeble discipline.
Prince patch historyInfernal placementEnfeeble
Nightbane

Encounter 12 / 12 · Karazhan

Nightbane

A ground/air encounter where skeleton control and fear handling decide the kill.

Air phaseSkeletonsFear
TL;DR: On the ground, tank Nightbane away from the raid and handle fear, cleave and fire. In air phases, stack or position as assigned, kill skeletons quickly and keep healers safe from Smoking Blast and Rain of Bones pressure.

Raid priorities

  • Fear handling is planned before the pull.
  • Skeletons in air phase die quickly.
  • The tank keeps breath and cleave away from the raid.
  • Players move out of Charred Earth and do not drag fire through the group.
Before the pull
  • Set fear breaks, Tremor Totem or stance/cooldown plans.
  • Assign skeleton pickup and AoE during air phases.
  • Remind the raid about front and tail danger.
  • Choose air-phase positions before the first takeoff.
Mechanics reference
Ground phase
Nightbane uses breath, cleave, tail and fear-style pressure. Positioning matters.
Charred Earth
Fire on the ground. Move out quickly and do not drag it into the raid.
Air phase
Nightbane flies up and skeletons spawn. The raid must survive the ranged pressure while clearing adds.
Smoking Blast / Rain of Bones
Air-phase pressure that can kill players if healers are disrupted or skeletons live too long.
Phase plan and tactic
Ground phase
Tank Nightbane facing away from the raid. Melee avoids tail and front danger, ranged moves out of fire.
Air phase
Follow the assigned positioning, pick up skeletons and kill them quickly. Healers keep the targeted players alive.
Landing
The tank picks Nightbane back up immediately as he lands and re-establishes boss facing before DPS commits.
Role notes

Tank

  • Control facing on the ground.
  • Use fear handling as planned.
  • Pick the boss back up on landing.

DPS

  • Kill skeletons fast in air phase.
  • Avoid front and tail danger.
  • Move out of Charred Earth.

Healers

  • Prepare for air-phase burst.
  • Watch fear timing and tank pickups.
  • Keep skeleton targets alive.

Utility

  • Use fear tools and add control.
  • Help stabilize skeleton waves.

Nerfs: what changed

  • Nightbane saw several notable changes around skeletons, fear behavior, Smoking Blast and Rain of Bones.
  • The later TBC version is more manageable, but air phases and fear handling still decide many pulls.
Nightbane patch historySkeleton changesFear and air-phase fixes

Sources and scope

This translation is based on the Finnish Karazhan source data and the same patch-history references used by the Finnish guide. The wording has been localized for English raid-note use instead of copied sentence by sentence.

  1. Wowpedia - Patch 2.0.10
    https://wowpedia.fandom.com/wiki/Patch_2.0.10
  2. Wowpedia - Patch 2.1.0
    https://wowpedia.fandom.com/wiki/Patch_2.1.0
  3. Wowpedia - Patch 2.3.0
    https://wowpedia.fandom.com/wiki/Patch_2.3.0
  4. Wowpedia - Attumen the Huntsman
    https://wowpedia.fandom.com/wiki/Attumen_the_Huntsman
  5. Wowpedia - Moroes
    https://wowpedia.fandom.com/wiki/Moroes
  6. Wowpedia - Maiden of Virtue
    https://wowpedia.fandom.com/wiki/Maiden_of_Virtue
  7. Wowpedia - The Curator
    https://wowpedia.fandom.com/wiki/The_Curator
  8. Wowpedia - Netherspite
    https://wowpedia.fandom.com/wiki/Netherspite
  9. Wowpedia - Prince Malchezaar
    https://wowpedia.fandom.com/wiki/Prince_Malchezaar
  10. Wowpedia - Nightbane tactics
    https://wowpedia.fandom.com/wiki/Nightbane_(tactics)
  11. Blizzard Forums - Burning Crusade Classic Anniversary Edition Phase 2 PTR Development Notes
    https://eu.forums.blizzard.com/en/wow/t/burning-crusade-classic-anniversary-edition-phase-2-ptr-development-notes/617997

Open item: this page is in review until the English wording and encounter coverage have been checked as a full raid page.