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    Mists of Pandaria Classic · Level 85-87 · Dungeon

    Temple of the Jade Serpent: encounter overview

    An encounter list with brief reminders for selected mechanics.

    English5 players4 bossesLevel 90

    How to use this page

    This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Updated 2026-09-05. Mists of Pandaria Classic.

    Temple of the Jade Serpent: encounter overview

    Temple of the Jade Serpent: 4 encounters, from Wise Mari to Sha of Doubt, with selected mechanic reminders for Mists of Pandaria Classic.

    For the group: This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Version and scope

    This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.

    Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

    Temple of the Jade Serpent · Bosses

    Wise Mari

    Encounter 1 / 4 · Temple of the Jade Serpent

    Wise Mari

    Wash Away: In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back. Corrupted Waters: Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.

    1/45 playersLevel 90
    TL;DR: Wash Away: In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back. Corrupted Waters: Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.

    Raid priorities

    • Wash Away: In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
    • Corrupted Waters: Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Wash Away
    In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
    Corrupted Waters
    Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
    Phase plan and tactic
    Wash Away
    In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
    Corrupted Waters
    Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
    • Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
    • Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Lorewalker Stonestep

    Encounter 2 / 4 · Temple of the Jade Serpent

    Lorewalker Stonestep

    Story event: Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target. Intensity: In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.

    2/45 playersLevel 90
    TL;DR: Story event: Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target. Intensity: In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.

    Raid priorities

    • Story event: Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
    • Intensity: In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Story event
    Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
    Intensity
    In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
    Phase plan and tactic
    Story event
    Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
    Intensity
    In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
    • In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Liu Flameheart

    Encounter 3 / 4 · Temple of the Jade Serpent

    Liu Flameheart

    Serpent Strike: The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails. Jade Serpent: When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.

    3/45 playersLevel 90
    TL;DR: Serpent Strike: The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails. Jade Serpent: When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.

    Raid priorities

    • Serpent Strike: The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
    • Jade Serpent: When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Serpent Strike
    The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
    Jade Serpent
    When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
    Phase plan and tactic
    Serpent Strike
    The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
    Jade Serpent
    When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
    • When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
    • When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope
    Sha of Doubt

    Encounter 4 / 4 · Temple of the Jade Serpent

    Sha of Doubt

    Figments of Doubt: Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss. Bounds of Reality: Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.

    4/45 playersLevel 90
    TL;DR: Figments of Doubt: Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss. Bounds of Reality: Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.

    Raid priorities

    • Figments of Doubt: Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss.
    • Bounds of Reality: Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
    Before the pull
    • Assign roles and movement for this encounter and difficulty.
    • Confirm which abilities can be interrupted and which effects can be dispelled.
    Mechanics reference
    Figments of Doubt
    Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss.
    Bounds of Reality
    Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
    Phase plan and tactic
    Figments of Doubt
    Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss.
    Bounds of Reality
    Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
    Role notes

    Tanks

    • Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
    • Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.

    Healers

    • Assign healing and defensives. Do not assume that every boss effect can be dispelled.
    • Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.

    DPS

    • Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
    • Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss.
    • Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.

    Nerfs: what changed

    • A separately sourced nerf or hotfix history is not yet provided for this encounter.
    • Updated 2026-09-05.
    Mists of Pandaria ClassicLevel 90Version scope

    Sources and scope

    Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.

    1. Blizzard — Mists of Pandaria Classic
      worldofwarcraft.blizzard.com/en-us/news/24204923/world-of-warcraft-mists-of-pandaria-classic-arrives-july-21
    2. Blizzard — Scenarios and Challenge Modes
      news.blizzard.com/en-us/article/24221824/scenarios-challenge-modes-in-mists-of-pandaria-classic
    3. Blizzard — Mogu’shan Vaults
      worldofwarcraft.blizzard.com/en-gb/news/24216437/mists-of-pandaria-classic-enter-the-mogushan-vaults-raid-31-july
    4. Blizzard — Terrace of Endless Spring
      worldofwarcraft.blizzard.com/en-us/news/24223022/mists-of-pandaria-classic-enter-the-terrace-of-endless-spring-raid-now
    5. Blizzard — The Thunder King
      worldofwarcraft.blizzard.com/en-us/news/24242434/mists-of-pandaria-classic-the-thunder-king-arrives-december-9
    6. Blizzard — Siege of Orgrimmar
      worldofwarcraft.blizzard.com/en-us/news/24264421/mists-of-pandaria-classic-the-siege-of-orgrimmar-update-arrives-june-2
    7. Wise Mari · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56448/wise-mari
    8. Lorewalker Stonestep · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56843/lorewalker-stonestep
    9. Liu Flameheart · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56732/liu-flameheart
    10. Sha of Doubt · Encounter Journal (Wowhead MoP Classic)
      www.wowhead.com/mop-classic/npc=56439/sha-of-doubt

    Updated 2026-09-05. The content update date is not a boss nerf or hotfix date.

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