Mists of Pandaria Classic · Level 85-87 · Dungeon
Temple of the Jade Serpent: encounter overview
An encounter list with brief reminders for selected mechanics.
How to use this page
This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.
Updated 2026-09-05. Mists of Pandaria Classic.
Temple of the Jade Serpent: encounter overview
Temple of the Jade Serpent: 4 encounters, from Wise Mari to Sha of Doubt, with selected mechanic reminders for Mists of Pandaria Classic.
Quick links
Version and scope
This page covers selected mechanics, not every phase or difficulty-specific role assignment. Check the Encounter Journal for your difficulty before the pull.
Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.
Temple of the Jade Serpent · Bosses
Encounter 1 / 4 · Temple of the Jade Serpent
Wise Mari
Wash Away: In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back. Corrupted Waters: Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
Raid priorities
- Wash Away: In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
- Corrupted Waters: Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
Before the pull
- Assign roles and movement for this encounter and difficulty.
- Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Phase plan and tactic
In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
Role notes
Tanks
- Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
- In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
- Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
Healers
- Assign healing and defensives. Do not assume that every boss effect can be dispelled.
- In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
DPS
- Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
- In phase two, circle Mari on the safe side of the rotating water jet; do not cross the jet or enter corrupted water. Being hit also knocks you back.
- Stay on dry platforms and avoid Hydrolance and puddles left by adds. Mari is shielded in phase one: kill the four Corrupt Living Waters and their smaller adds before the boss phase.
Nerfs: what changed
- A separately sourced nerf or hotfix history is not yet provided for this encounter.
- Updated 2026-09-05.
Encounter 2 / 4 · Temple of the Jade Serpent
Lorewalker Stonestep
Story event: Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target. Intensity: In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
Raid priorities
- Story event: Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
- Intensity: In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
Before the pull
- Assign roles and movement for this encounter and difficulty.
- Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Phase plan and tactic
Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
Role notes
Tanks
- Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
- Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
Healers
- Assign healing and defensives. Do not assume that every boss effect can be dispelled.
- In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
DPS
- Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
- Identify the story branch. The Yaungol trial pits you against Strife and Peril. In the sun story, destroy the suns, handle Haunting Sha and then defeat corrupted Zao; Stonestep is not your kill target.
- In the Strife/Peril branch, switch attacks before Intensity reaches 10 stacks and grants damage immunity. Let the unhit target settle down; continuously cleaving both increases pressure.
Nerfs: what changed
- A separately sourced nerf or hotfix history is not yet provided for this encounter.
- Updated 2026-09-05.
Encounter 3 / 4 · Temple of the Jade Serpent
Liu Flameheart
Serpent Strike: The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails. Jade Serpent: When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
Raid priorities
- Serpent Strike: The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
- Jade Serpent: When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
Before the pull
- Assign roles and movement for this encounter and difficulty.
- Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Phase plan and tactic
The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
Role notes
Tanks
- Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
- The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
- When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
Healers
- Assign healing and defensives. Do not assume that every boss effect can be dispelled.
- The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
DPS
- Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
- The healer handles Serpent Strike's Fire damage and dispellable DoT on the tank. In the Jade phase, heal through the healing absorb as well. Others avoid the close-range kick, moving waves and their fire trails.
- When Liu shields herself and summons Yu'lon, switch to the dragon. The tank picks up Yu'lon while everyone leaves the Jade Fire pools created at players' positions.
Nerfs: what changed
- A separately sourced nerf or hotfix history is not yet provided for this encounter.
- Updated 2026-09-05.
Encounter 4 / 4 · Temple of the Jade Serpent
Sha of Doubt
Figments of Doubt: Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss. Bounds of Reality: Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
Raid priorities
- Figments of Doubt: Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss.
- Bounds of Reality: Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
Before the pull
- Assign roles and movement for this encounter and difficulty.
- Confirm which abilities can be interrupted and which effects can be dispelled.
Mechanics reference
Phase plan and tactic
Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss.
Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
Role notes
Tanks
- Follow the encounter-specific tanking and movement plan; this general reminder does not define tank swaps.
- Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
Healers
- Assign healing and defensives. Do not assume that every boss effect can be dispelled.
- Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
DPS
- Follow this encounter’s target priorities. Interrupt only abilities confirmed to be interruptible.
- Kill the player copies before their energy fills. A fully charged Figment explodes, damages the party and heals the boss.
- Bring the copies together for shared area damage. Dispel Touch of Nothingness promptly; until then, its target stays apart so grouping up does not spread its damage through the party.
Nerfs: what changed
- A separately sourced nerf or hotfix history is not yet provided for this encounter.
- Updated 2026-09-05.
Sources and scope
Blizzard announcements provide content and release context; they do not establish every tactic on this page. Separate Encounter Journal links support the clarified mechanics.
- Blizzard — Mists of Pandaria Classic
worldofwarcraft.blizzard.com/en-us/news/24204923/world-of-warcraft-mists-of-pandaria-classic-arrives-july-21 - Blizzard — Scenarios and Challenge Modes
news.blizzard.com/en-us/article/24221824/scenarios-challenge-modes-in-mists-of-pandaria-classic - Blizzard — Mogu’shan Vaults
worldofwarcraft.blizzard.com/en-gb/news/24216437/mists-of-pandaria-classic-enter-the-mogushan-vaults-raid-31-july - Blizzard — Terrace of Endless Spring
worldofwarcraft.blizzard.com/en-us/news/24223022/mists-of-pandaria-classic-enter-the-terrace-of-endless-spring-raid-now - Blizzard — The Thunder King
worldofwarcraft.blizzard.com/en-us/news/24242434/mists-of-pandaria-classic-the-thunder-king-arrives-december-9 - Blizzard — Siege of Orgrimmar
worldofwarcraft.blizzard.com/en-us/news/24264421/mists-of-pandaria-classic-the-siege-of-orgrimmar-update-arrives-june-2 - Wise Mari · Encounter Journal (Wowhead MoP Classic)
www.wowhead.com/mop-classic/npc=56448/wise-mari - Lorewalker Stonestep · Encounter Journal (Wowhead MoP Classic)
www.wowhead.com/mop-classic/npc=56843/lorewalker-stonestep - Liu Flameheart · Encounter Journal (Wowhead MoP Classic)
www.wowhead.com/mop-classic/npc=56732/liu-flameheart - Sha of Doubt · Encounter Journal (Wowhead MoP Classic)
www.wowhead.com/mop-classic/npc=56439/sha-of-doubt
Updated 2026-09-05. The content update date is not a boss nerf or hotfix date.